Outlaw
Package Type: Basic
Package Source: WHFRPG2e
Imperial Justice is swift and merciless. It is no wonder then that so many flee the watch and take on the life of the Outlaw. The hills and forests are full of Outlaw bandits. It is a precarious existence, as they must deal not only with Roadwardens, Soldiers, and other minions of the law, but also must survive the dark dangers of the unsettled wildlands.
While most Outlaws are nothing more than thieves, robbing coaches and travellers, others claim to champion the peasnatry and fight for "Justice, not Law". As long as Outlaws constrain their predation to the rich, the Peasant aid them with food, information, and hiding places.This makes them difficult for the authorities to pin down. Local Nobles often resort to the services of Bounty Hunters to end their bandit troubles.
Cost Ability
Select One
3 Animal Care: Animal Handling
Common Knowledge (the Empire): AK: the Empire
3 Concealment: Concealment
5 Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-))
Select One
3 Drive: TF: Wagons, Carts, Chariots
Ride: Riding
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3 Gossip: Conversation
Secret Signs (Thief): Language Thief
3 Perception: +1 All PER
3 Scale Sheer Surfaces: Climbing
Select One
3 Set Trap: Security Systems
Swim: +3" Swimming
3 Silent Move: Stealth
Select One
6 Rover: +1 DEX and +3 INT
Streetwise: Streetwise and +3 INT
Select One
6 Sharpshooter: +5 Ranged Levels, Only When Bracing (-2), Only for OCV (-1)
Strike to Stun: Either (+3 Penalty Skill Levels to Offset Striking with Side of Blade Penalties and +1 OCV when Striking with Side of Blade) or (Martial Strike and +1 OCV with Martial Strike)
41
Total Cost Of Abilities
Value Disadvantage
-10 Criminal: Hunted by Authorities: 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
31
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Bow with 10 Arrows
var Trapping: Light Armor
var Trapping: Shield
var Career Entry: Agitator
var Career Entry: Charlatan
var Career Entry: Coachman
var Career Entry: Hedge Wizard
var Career Entry: Innkeeper
var Career Entry: Marine
var Career Entry: Mercenary
var Career Entry: Militiaman
var Career Entry: Peasant
var Career Entry: Roadwarden
var Career Entry: Rogue
var Career Entry: Squire
var Career Entry: Toll Keeper
var Career Entry: Woodsman
var Career Entry: Zealot
var Career Exit: Demagogue
var Career Exit: Highwayman
var Career Exit: Thief
var Career Exit: Vagabond
var Career Exit: Veteran