Norse Berserker
Package Type: Basic
Package Source: WHFRPG2e
Norsca is a grim northern land full of fell beasts such as Ice Trolls and Chaos Spawn, and it breeds tough fighters. The weak die and the strong survive. The berserkers are a rightly feared warrior cult. Its members go into battle without armor to prove they have no fear. They work themselves into an incredible rage, often biting their own shields and raving at the mouth. Their feats fill the sagas and loom large in the stories of those Imperial soldiers that have faced them.
Some few berserkers make their way to the Empire beacause they have been exiled or simple have a desire to see more of the world. They rarely stay in one place for long, since no Watchman wants a frothing lunatic disturbing the peace. Berserkers are highly prized Mercenaries, however, due to their rarity and effectiveness.
NOTE: If this is your starting career then you are from Norsca but have traveled to the Empire in search of adventure.
Cost Ability
3 Common Knowledge (Norsca): AK: Norsca
3 Consume Alcohol: +5 CON, Only to Resist Effects Of Alcohol, No Figured Characteristics
3 Intimidate: +3 PRE
3 Performer (Storyteller): PS: Performance (Storyteller)
3 Speak Language (Norse): Language Norse
3 Swim: +3" Swimming
6 Frenzy: +10 STR, No Figured Characteristics (-1/2) plus +3 CON, No Figured Characteristics (-1/2) plus +3 EGO; SE: -5 DEX, - 5 INT (Major, Always Occurs; -2)
6 Menacing: +10 PRE, Offensive Use Only (-1) and Reputation ("Scary", Small Group 11-)
6 Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-)
Total Cost Of Abilities
Value Disadvantage
-15 Berserker: Reputation: Berserker, 11- (Extreme)
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Light Armour
var Trapping: Bottle of Spirits
Select One
? Trapping: Great Weapon
Trapping: Shield and Hand Weapon
var Career Exit: Mercenary
var Career Exit: Pit Fighter
var Career Exit: Seaman
var Career Exit: Sergeant
var Career Exit: Veteran