Noble
Package Type: Basic
Package Source: WHFRPG2e
The Nobles are the ruling class of the Empire. They wield the power, they control the land, and they make the laws. The most important Noble families are those of the Imperial Electors and of course the Emperor himself. There are hundreds of others though and they all vie for more money and more power. Some seek their fortunes in war, others in business or politics. None would sully themselves by practicing a common trade. The most contemptible Nobles do nothing at all, merely live off their family wealth and attend an endless array of parties dances and gala events.
The younger children of Noble houses however do not have it so easy. Since inheritance traditionally goes to the eldest son, they must often make their own way in the world, even if it means slumming amongst the lower classes and falling in with adventurers and other never-do-wells.
Cost Ability
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3 Blather: Conversation
Command: Tactics
3 Common Knowledge (the Empire): AK: the Empire
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3 Consume Alcohol: +5 CON, Only to Resist Effects Of Alcohol, No Figured Characteristics
Performer (Musician): PS: Performance (Musician)
3 Charm: Persuasion
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3 Gamble: Gambling
Gossip: Conversation
3 Read/Write: Literacy with up to 3 Languages
3 Ride: Riding
3 Speak Language (Reikspiel): Language Reikspiel
6 Etiquette: High Society and +3 INT
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6 Lucky: 1d6 Luck and Reputation ("Lucky", Small Group 11-)
Public Speaking: Oratory + 1 and Reputation ("Excellent Speaker", Small Group 11-)
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6 Savvy: +6 INT
Specialist Weapon Group (Fencing): WF Fencing Weapons and +1 OCV with Fencing Weapons and Reputation ("Master of Fencing Weapons", Small Group 11-)
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6 Schemer: +6 PRE
Specialist Weapon Group (Parrying): WF Parrying Weapons and +1 OCV with Parrying Weapons and Reputation ("Master of Parrying Weapons", Small Group 11-)
48
Total Cost Of Abilities
Value Disadvantage
-5 Noble: Social Limitation: Younger Scion of Nobility (Occasionally, Mild, Not Limiting In Some Cultures)
43
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Foil
var Trapping: Main Guache
var Trapping: Noble's Garb
var Trapping: Riding Horse with Saddle and Harness
var Trapping: 1d10 Gold Coins
var Trapping: Jewelry worth 6d10 Gold Coins
var Career Entry: Squire
var Career Entry: Steward
var Career Exit: Courtier
var Career Exit: Pistolier
var Career Exit: Politician
var Career Exit: Rogue
var Career Exit: Squire
var Career Exit: Student