Package Type: Basic
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Package Source: WHFRPG2e
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Marines are ship borne soldiers who can be found in the Imperial fleet and onboard larger private vessels. They protect ships from pirates, Norse maruaders, and other similar raiders. Unlike seamen, whose primary duty is sailing the ship, Marines are onboard only to fight. When in port, Marines often form press gangs to fill out the ships crew. More than one unsuspecting citizen has awoken at sea after taken a belaying pin to the head from a press ganger. Due to these activities and their own drunken brawling, Marines are resented in many seaside communities. When raiders strike however, these same citizens are quick to accept the aid of the battle-hardened Marines. |
NOTE: If you take Common Knowledge (Wasteland) during character creation, your character can be from the great port of Marienburg at your option. |
NOTE: Marine Weapon Group is Bow, Crossbow, Dagger, Blades, Gaffs, and Belyaing Pins |
Cost | Ability |
Select One |
3 |
Common Knowledge (the Wasteland): AK: the Wasteland |
Gamble: Gambling |
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3 | Consume Alcohol: +5 CON, Only to Resist Effects Of Alcohol, No Figured Characteristics |
5 | Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-)) |
Select One |
3 |
Gossip: Conversation |
Secret Language (Battle Tongue): Language Battle Tongue |
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3 | Intimidate: +3 PRE |
3 | Row: TF: Rafts, Small Rowed Boats, Large Rowed Boats |
3 | Swim: +3" Swimming |
Select One |
6 |
Disarm: Either (+3 with Disarm) or (Martial Disarm and +1 with Martial Disarm) |
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-) |
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6 | Strike Mighty Blow: Either (+15 STR, Only For Damage (-1 1/2), No Figured Characteristics (-1/2)) or (Offensive Strike and 1 Weapon Element of Choice) |
6 | Strike to Stun: Either (+3 Penalty Skill Levels to Offset Striking with Side of Blade Penalties and +1 OCV when Striking with Side of Blade) or (Martial Strike and +1 OCV with Martial Strike) |
6 | Specialist Weapon Group (Marine): WF Marine Weapons and +1 OCV with Marine Weapons and Reputation ("Master of Marine Weapons", Small Group 11-) |
47 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
47 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
Select One |
? |
Trapping: Bow with 10 Arrows |
Trapping: Crossbow with 10 Bolts |
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var | Trapping: Light Armour |
var | Trapping: Shield |
var | Trapping: Sword |
var | Trapping: Dagger |
var | Trapping: 10 Yards of Rope |
var | Trapping: Grappling Hook |
var | Trapping: 2 days of Hardtack |
var | Career Entry: Boatman |
var | Career Entry: Fisherman |
var | Career Entry: Seaman |
var | Career Exit: Mate |
var | Career Exit: Outlaw |
var | Career Exit: Sergeant |
var | Career Exit: Smuggler |
var | Career Exit: Thug |