Package Type: Basic
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Package Source: Killer Shrike
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Lookouts specialize in being alert and attentive. They find their livlihood in numerous roles; Charcoal-Burners, Coachmen, Fieldwardens, Kithband Warriors, Outriders, Rogues, Seamen, Smugglers, Soldiers, Thiefs, and Watchmen with sharp senses and a knack for paying attention to whats going on around them often find themselves doing double duty for their less sharp-eyed brethren. |
From the Seaman sent aloft to the Crows Nest to the Thief that keeps an eye out for the Watch while his accomplices commit a crime, a Charcoal-Burner who watches the treeline while his crewmates do their job, or a Kithband Warrior that specializes in reconnaisance, Lookouts can mean the difference between an ambush and avoidance of harm. Forewarned is forearmed, afterall. |
Cost | Ability |
Select One |
3 |
Concealment: Concealment |
Outdoor Survival: Survival |
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3 | Perception: +1 All PER |
3 | Search: Concealment +2, Only To Detect (-1 1/2) |
Select One |
6 |
Acute Hearing: +3 PER Hearing Group |
Excellent Vision: +3 PER Sight Group |
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6 | Coolheaded: +3 EGO |
6 | Keen Senses: +2 All PER |
6 | Orientation: Bump of Direction and +1 All PER |
Select One |
6 |
Rover: +1 DEX and +3 INT |
Savvy: +6 INT |
|
Select One |
6 |
Sixth Sense: Defense Maneuver I-IV (10 Active Points); Requires A PER Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4) |
Trapfinder: Either (Security Systems) or (+1 All PER), and +3 INT |
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45 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
45 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Lucky Charm |
var | Career Entry: Charcoal-Burner |
var | Career Entry: Coachman |
var | Career Entry: Fieldwarden |
var | Career Entry: Kithband Warrior |
var | Career Entry: Outrider |
var | Career Entry: Rogue |
var | Career Entry: Seaman |
var | Career Entry: Smuggler |
var | Career Entry: Soldier |
var | Career Entry: Thief |
var | Career Entry: Watchman |
var | Career Exit: Charcoal-Burner |
var | Career Exit: Coachman |
var | Career Exit: Fieldwarden |
var | Career Exit: Kithband Warrior |
var | Career Exit: Outrider |
var | Career Exit: Rogue |
var | Career Exit: Seaman |
var | Career Exit: Smuggler |
var | Career Exit: Soldier |
var | Career Exit: Thief |
var | Career Exit: Explorer |