Package Type: Basic
Package Source: WHFRPG2e
While the Empire has come far from the tribes that founded it 2500 years ago, some things haven't changed at all. Although Peasants till parts of the land, huge expanses of the Empire are still covered with forest or are hostile to agriculture. These are the lands where Hunters and trappers thrive. They use the same techniques as their ancestors to take down game, be it a trap or a well placed shot. It takes skill to stalk wild animals while avoiding the dark creatures of the woods. Hunters in their animal skin clothes and fur hats may appear uncouth to city folks, but they don't much care what others think of them.
Cost Ability
3 Concealment: Concealment
3 Follow Trail: Tracking
3 Outdoor Survival: Survival
3 Perception: +1 All PER
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3 Search: Concealment +2, Only To Detect (-1 1/2)
Swim: +3" Swimming
3 Secret Signs (Ranger): Language Ranger
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3 Silent Move: Stealth
Set Trap: Security Systems
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6 Hardy: +3 BODY
Specialist Weapon Group (Longbow): WF Longbow Weapons and +1 OCV with Longbow Weapons and Reputation ("Master of Longbow Weapons", Small Group 11-)
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6 Lightning Reflexes: Lightning Reflexes +4 DEX Only To Go First, All Actions
Very Resilient: +3 CON
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6 Marksman: +1 Range Level and Reputation ("Good Shot", Small Group 11-)
Rover: +1 DEX and +3 INT
6 Rapid Reload: Either (Fast Draw +8, Only to Reload (-2)) or (6 Points of Partial Buy Off for "Extra Time To Reload" Limitation)
Total Cost Of Abilities
Value Disadvantage
0 None
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Longbow with 10 Arrows
var Trapping: 2 Animal Traps
var Trapping: Antitoxin Kit
var Career Entry: Charcoal-Burner
var Career Entry: Kithband Warrior
var Career Entry: Woodsman
var Career Exit: Bounty Hunter
var Career Exit: Charcoal-Burner
var Career Exit: Fieldwarden
var Career Exit: Kithband Warrior
var Career Exit: Miner
var Career Exit: Scout
var Career Exit: Soldier
var Career Exit: Targeteer