Package Type: Basic
|
Package Source: WHFRPG2e
|
Hedge Wizards are magically talented people with no formal training. Using instinct, luck, and superstitious trappings, they can perform minor specialized spells. Though they may not always be aware of it, Hedge Wizards dally with danger every time they use their charms and cantrips. For this reason the Witch Hunters eagerly track and execute these unfortunate folk who all too often unconciously invite daemons and disaster into the world. Some Hedge Wizards take the sensible route and join the Orders of Magic, whilst others hide their shameful secret. |
NOTE: Hedge Wizardry is dangerous and highly illegal in the Empire. If caught you could well be executed. Think carefully before entering this career. |
RESTRICTION: Dwarfs and Halflings may not enter this career. |
Cost | Ability |
Select One |
3 |
Animal Care: Animal Handling |
Haggle: Barter |
|
Select One |
3 |
Charm: Persuasion |
Intimidate: +3 PRE |
|
5 | Channelling: Channelling Power Skill (EGO) + 1 |
Select One |
3 |
Charm Animal: +10 PRE Only vs. Animals |
Trade (Apothecary): PS: Apothecary |
|
Select One |
3 |
Heal: Paramedics |
Hypnotism: PS: Hypnotist |
|
3 | Perception: +1 All PER |
3 | Search: Concealment +2, Only To Detect (-1 1/2) |
1 | Hedge Magic: Access to Hedge Magic Custom Talent |
5 | Petty Magic (Hedge): Access to Petty Magic Hedge Custom Talent |
30 | Magic User: Variable Power Pool 20 Pool; No Skill Roll Required to Change Powers (+1), 0 Phase Change (+1); Incantations (-1/4), RSR: Requires "Luck" Roll (Dice Total vs AP/3 Target Number;-3/4), SE: Suffer SE equal to -1/4 per Matching Die Of Luck Roll (-3/4), Must Have Appropriate Lore Talents (-1/4) |
3 | Winds of Magic: 1d6 "Magic" Luck; Partially Limited (Suffers -1 per 2 DEF of Armor Currently Worn, (- 1/2)) |
3 | Channelling Boost: 1d6 "Magic" Luck; RSR: Channelling (- 1/2) |
2 | Component Boost: 1d6 "Magic" Luck; OIF Expendible Spell Component (- 3/4) |
67 | Total Cost Of Abilities |
Value | Disadvantage |
-10 | Feared and Disliked: Social Limitation: Magic User (Occasionally 8-, Major) |
57 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Healing Draught |
var | Trapping: Hood |
var | Career Exit: Apprentice Wizard |
var | Career Exit: Charlatan |
var | Career Exit: Initiate |
var | Career Exit: Outlaw |
var | Career Exit: Vagabond |