Grave Robber
Package Type: Basic
Package Source: WHFRPG2e
Grave Robbers make their living among the dead. Both medical and magical professionals create a constant need for fresh corpes, some for study, others for more sinister purposes. Obtaining such corpses legally is quite difficult, so Physicians and Wizards both have come to rely on Grave Robber. It is a loathsome profession, but a profitable one. The freshest corpses can command exorbitant prices. The risks of this line of work are substantial. Watchmen, Priests of Morr (the God of Death), and Witch Hunters all keep careful watch of graveyards and punish interlopers harshly.
Cost Ability
3 Drive: TF: Wagons, Carts, Chariots
Select One
3 Gossip: Conversation
Haggle: Barter
3 Perception: +1 All PER
3 Scale Sheer Surface: Climbing
3 Search: Concealment +2, Only To Detect (-1 1/2)
3 Secret Signs (Thief): Language Thief
3 Silent Move: Stealth
6 Flee: +4" Running, Reduced END (0 END, +1/2), Only to Run Away (-1)
6 Resistance to Disease: LS: Immunity to Disease, RSR: CON Roll (-3/4)
Select One
6 Streetwise: Streetwise and +3 INT
Strongminded: +3 EGO
Total Cost Of Abilities
Value Disadvantage
0 None
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Latern
var Trapping: Lamp Oil
var Trapping: Pick
var Trapping: Sack
var Trapping: Spade
var Career Entry: Barber-Surgeon
var Career Entry: Bone Picker
var Career Entry: Rat Catcher
var Career Exit: Cat Burglar
var Career Exit: Fence
var Career Exit: Rat Catcher
var Career Exit: Student