Package Type: Basic
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Package Source: WHFRPG2e
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The elder members of the great Elven mercantile families are far removed from the everyday life of the Empire. To them, Humans live and die so quickly that it's hard to keep up with the current trends and politics of the Old World. When they need such knowledge, they turn to their Envoys. These young Elves are the public face of the Merchant Houses. They negotiate the contracts, make the deals, and keep the peace with the Humans of trading hubs such as Altdorf, Nuln, and Marienburg. Even Elves have a limit to their patience, so it is unsurprising that many Envoys take leave of their families for the adventurer's life. |
RESTRICTION: Only Elves can enter this career. |
Cost | Ability |
3 | Charm: Persuasion |
Select One |
3 |
Common Knowledge (the Empire): AK: the Empire |
Common Knowledge (the Wasteland): AK: the Wasteland |
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3 | Evaluate: Analyze: Trade Items |
3 | Gossip: Conversation |
3 | Haggle: Barter |
3 | Perception: +1 All PER |
3 | Read/Write: Literacy with up to 3 Languages |
3 | Secret Language (Guild Tongue): Language Guild Tongue |
3 | Swim: +3" Swimming |
3 | Trade (Merchant): PS: Merchant |
Select One |
6 |
Dealmaker: Either (+1 with Analyze (Item) and +2 with Barter) or (+3 INT and +3 PRE) |
Seasoned Traveler: Traveller Skill Enhancer and 3 points of Area Knowledge |
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36 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
36 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Light Armour (Leather Jack) |
var | Trapping: 2 sets of Good Craftsmanship Clothes |
var | Trapping: Writing Kit |
var | Career Entry: Student |
var | Career Entry: Tradesman |
var | Career Exit: Charlatan |
var | Career Exit: Merchant |
var | Career Exit: Rogue |
var | Career Exit: Seaman |
var | Career Exit: Student |
var | Career Exit: Vagabond |