Coachman
Package Type: Basic
Package Source: WHFRPG2e
While the Empire is a might nation, its lands are far from safe; large stretches of land have never been pacified or tamed. A precarious system of roads connects villages, towns, and cities, but they are not always safe to travel. It is here that the Coachman plies his trade, generally working for one of the many Imperially chartered coaching companies. The roads are frequently in ill repair and/or beset with goblins, beastmen, and brigands. Nevertheless, Coachmen risk life and limb to traverse them and bear their cargo and fares safely to their destination.
Cost Ability
3 Animal Care: Animal Handling
3 Drive: TF: Wagons, Carts, Chariots
Select One
3 Gossip: Conversation
Haggle: Barter
Select One
3 Heal: Paramedics
Ride: Riding
3 Navigation: Navigation
3 Perception: +1 All PER
3 Secret Signs (Ranger): Language Ranger
3 Speak Language (Breton, Kislevian, or Tilean): Language Breton, Kislevian, or Tilean
Select One
6 Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-)
Seasoned Traveller: Traveller Skill Enhancer and 3 points of Area Knowledge
6 Specialist Weapon Group (Gunpowder): WF Gunpowder Weapons and +1 OCV with Gunpowder Weapons and Reputation ("Master of Gunpowder Weapons", Small Group 11-)
36
Total Cost Of Abilities
Value Disadvantage
0 None
36
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Blunderbuss and 10 shots
var Trapping: Medium Armour (Mail Shirt and Leather Jack)
var Trapping: Instrument (Coach Horn)
var Career Entry: Outrider
var Career Entry: Messenger
var Career Exit: Ferryman
var Career Exit: Highwayman
var Career Exit: Outlaw
var Career Exit: Roadwarden
var Career Exit: Scout
var Career Exit: Smuggler
var Career Exit: Toll Keeper