Package Type: Advanced
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Package Source: WHFRPG2e
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Captains are the war leaders of the strife-wracked Old World. They command Soldiers, Militiamen, Mercenaries, and even Roadwardens on bloody battlefields and corpse-wtrewn streets in the endless military campaigns of the Empire and beyond. Most Captains are tough professional soldiers who have survivied dozens of fierce battles to get where they are. It's no surprise then that they resent having to serve under inexperienced Nobles; a not uncommon occurance. Captains tend to respect experience and ability over birth and social position. They know what counts on the battlefield |
Cost | Ability |
3 | Academic Knowledge (Strategy/Tactics): KS: Strategy/Tactics |
3 | Animal Care: Animal Handling |
3 | Command: Tactics |
5 | Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-)) |
3 | Gossip: Conversation |
3 | Read/Write: Literacy with up to 3 Languages |
3 | Ride: Riding |
3 | Secret Language (Battle Tongue): Language Battle Tongue |
Select One |
3 |
Speak Language (Kislevian): Language Kislevian |
Speak Language (Tilean): Language Tilean |
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Select One |
6 |
Disarm: Either (+3 with Disarm) or (Martial Disarm and +1 with Martial Disarm) |
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-) |
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6 | Lightning Parry: Either (+3 OCV with Block) or (Martial Block and +1 OCV with Block) |
Select One |
6 |
Specialist Weapon Group (Cavalry): WF Cavalry Weapons and +1 OCV with Cavalry Weapons and Reputation ("Master of Cavalry Weapons", Small Group 11-) |
Specialist Weapon Group (Two-handed): WF Two-handed Weapons and +1 OCV with Two-handed Weapons and Reputation ("Master of Two-handed Weapons", Small Group 11-) |
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Select One |
6 |
Specialist Weapon Group (Flail): WF Flail Weapons and +1 OCV with Flail Weapons and Reputation ("Master of Flail Weapons", Small Group 11-) |
Specialist Weapon Group (Parrying): WF Parrying Weapons and +1 OCV with Parrying Weapons and Reputation ("Master of Parrying Weapons", Small Group 11-) |
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53 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
53 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
Select One |
? |
Trapping: Flail |
Trapping: Sword-breaker |
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Select One |
? |
Trapping: Lance |
Trapping: Great Weapon |
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var | Trapping: Medium Armor |
var | Trapping: Shield |
var | Trapping: Destrier with Saddle and Harness |
var | Trapping: Unit of Troops |
var | Career Entry: Explorer |
var | Career Entry: Ghost Strider |
var | Career Entry: Knight |
var | Career Entry: Knight of the Inner Circle |
var | Career Entry: Noble Lord |
var | Career Entry: Outlaw Chief |
var | Career Entry: Sergeant |
var | Career Entry: Witch Hunter |
var | Career Exit: Agitator |
var | Career Exit: Explorer |
var | Career Exit: Merchant |
var | Career Exit: Outlaw Chief |
var | Career Exit: Politician |