Package Type: Basic
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Package Source: WHFRPG2e
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As cities have become more and more important to the Empire, a new class of citizen has emerged; the Burgher. Burghers, or their ancestors, clawed their way up from the peasantry and made new lives for themselves in the cities. Now they are the glue that holds urban society together. Burghers are shop owners, petty merchants, excisemen, traders, and local officials. They are neither as despised as the Peasantry nor exalted as the nobility. While they suffer the most from the Plague, living in tightly packed neighborhoods as they do, they would not leave the city for a life of hard toil in the country. In their minds cities breed opportunities, not just disease. |
Cost | Ability |
Select One |
3 |
Common Knowledge (the Empire): AK: the Empire |
Consume Alcohol: +5 CON, Only to Resist Effects Of Alcohol, No Figured Characteristics |
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3 | Drive: TF: Wagons, Carts, Chariots |
3 | Evaluate: Analyze: Trade Items |
Select One |
3 |
Gossip: Conversation |
Read/Write: Literacy with up to 3 Languages |
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3 | Haggle: Barter |
3 | Perception: +1 All PER |
3 | Search: Concealment +2, Only To Detect (-1 1/2) |
3 | Speak Language (Breton, Kislevian, or Tilean): Language Breton, Kislevian, or Tilean |
3 | Speak Language (Reikspiel): Language Reikspiel |
6 | Dealmaker: Either (+1 with Analyze (Item) and +2 with Barter) or (+3 INT and +3 PRE) |
Select One |
6 |
Savvy: +6 INT |
Suave: +6 PRE |
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39 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
39 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Abacus |
var | Trapping: Lantern |
var | Trapping: One Set of Good Clothing |
var | Career Entry: Innkeeper |
var | Career Entry: Servant |
var | Career Exit: Agitator |
var | Career Exit: Fence |
var | Career Exit: Innkeeper |
var | Career Exit: Merchant |
var | Career Exit: Militiaman |
var | Career Exit: Tradesman |
var | Career Exit: Valet |