Package Type: Basic
Package Source: WHFRPG2e
As cities have become more and more important to the Empire, a new class of citizen has emerged; the Burgher. Burghers, or their ancestors, clawed their way up from the peasantry and made new lives for themselves in the cities. Now they are the glue that holds urban society together. Burghers are shop owners, petty merchants, excisemen, traders, and local officials. They are neither as despised as the Peasantry nor exalted as the nobility. While they suffer the most from the Plague, living in tightly packed neighborhoods as they do, they would not leave the city for a life of hard toil in the country. In their minds cities breed opportunities, not just disease.
Cost Ability
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3 Common Knowledge (the Empire): AK: the Empire
Consume Alcohol: +5 CON, Only to Resist Effects Of Alcohol, No Figured Characteristics
3 Drive: TF: Wagons, Carts, Chariots
3 Evaluate: Analyze: Trade Items
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3 Gossip: Conversation
Read/Write: Literacy with up to 3 Languages
3 Haggle: Barter
3 Perception: +1 All PER
3 Search: Concealment +2, Only To Detect (-1 1/2)
3 Speak Language (Breton, Kislevian, or Tilean): Language Breton, Kislevian, or Tilean
3 Speak Language (Reikspiel): Language Reikspiel
6 Dealmaker: Either (+1 with Analyze (Item) and +2 with Barter) or (+3 INT and +3 PRE)
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6 Savvy: +6 INT
Suave: +6 PRE
Total Cost Of Abilities
Value Disadvantage
0 None
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Abacus
var Trapping: Lantern
var Trapping: One Set of Good Clothing
var Career Entry: Innkeeper
var Career Entry: Servant
var Career Exit: Agitator
var Career Exit: Fence
var Career Exit: Innkeeper
var Career Exit: Merchant
var Career Exit: Militiaman
var Career Exit: Tradesman
var Career Exit: Valet