Bodyguard
Package Type: Basic
Package Source: WHFRPG2e
Old Worlders claim Altdorf merchants are so dishonest they can't even trust themselves with their own lives -- thus they pay Bodyguards to look after their assets. The Old World is, of course, a dangerous place and its cities are no exception. It's all too easy to end up with a knife in the back on the crowded streets of a major metropolis like Nuln or Middenheim. The rich and powerful use Bodyguards to protect themselves from thieves and common riffraff. While many look like the thugs they are, others are gussied up in the livery of the Noble or Merchant House they serve. Some of the groups are so big that they are practically private armies.
Cost Ability
5 Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-))
3 Heal: Paramedics
3 Intimidate: +3 PRE
3 Perception: +1 All PER
Select One
6 Disarm: Either (+3 with Disarm) or (Martial Disarm and +1 with Martial Disarm)
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-)
6 Specialist Weapon Group (Parrying): WF Parrying Weapons and +1 OCV with Parrying Weapons and Reputation ("Master of Parrying Weapons", Small Group 11-)
6 Specialist Weapon Group (Throwing): WF Throwing Weapons and +1 OCV with Throwing Weapons and Reputation ("Master of Throwing Weapons", Small Group 11-)
6 Street Fighting: Either (+1 HtH) or (Defensive Strike), and Reputation ("Scrapper", Small Group 11-)
6 Strike to Stun: Either (+3 Penalty Skill Levels to Offset Striking with Side of Blade Penalties and +1 OCV when Striking with Side of Blade) or (Martial Strike and +1 OCV with Martial Strike)
Select One
6 Very Strong: +6 STR
Very Resilient: +3 CON
50
Total Cost Of Abilities
Value Disadvantage
0 None
50
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Buckler
var Trapping: Knuckle-dusters
Select One
? Trapping: A Pair of Throwing Axes
Trapping: A Pair of Throwing Knives
var Trapping: Light Armour (Leather Jack)
var Career Entry: Estalian Diestro
var Career Entry: Jailer
var Career Entry: Mercenary
var Career Entry: Thug
var Career Exit: Bailiff
var Career Exit: Bounty Hunter
var Career Exit: Interrogator
var Career Exit: Jailer
var Career Exit: Mercenary
var Career Exit: Protagonist
var Career Exit: Racketeer