Package Type: Basic
|
Package Source: WHFRPG2e
|
Old Worlders claim Altdorf merchants are so dishonest they can't even trust themselves with their own lives -- thus they pay Bodyguards to look after their assets. The Old World is, of course, a dangerous place and its cities are no exception. It's all too easy to end up with a knife in the back on the crowded streets of a major metropolis like Nuln or Middenheim. The rich and powerful use Bodyguards to protect themselves from thieves and common riffraff. While many look like the thugs they are, others are gussied up in the livery of the Noble or Merchant House they serve. Some of the groups are so big that they are practically private armies. |
Cost | Ability |
5 | Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-)) |
3 | Heal: Paramedics |
3 | Intimidate: +3 PRE |
3 | Perception: +1 All PER |
Select One |
6 |
Disarm: Either (+3 with Disarm) or (Martial Disarm and +1 with Martial Disarm) |
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-) |
|
6 | Specialist Weapon Group (Parrying): WF Parrying Weapons and +1 OCV with Parrying Weapons and Reputation ("Master of Parrying Weapons", Small Group 11-) |
6 | Specialist Weapon Group (Throwing): WF Throwing Weapons and +1 OCV with Throwing Weapons and Reputation ("Master of Throwing Weapons", Small Group 11-) |
6 | Street Fighting: Either (+1 HtH) or (Defensive Strike), and Reputation ("Scrapper", Small Group 11-) |
6 | Strike to Stun: Either (+3 Penalty Skill Levels to Offset Striking with Side of Blade Penalties and +1 OCV when Striking with Side of Blade) or (Martial Strike and +1 OCV with Martial Strike) |
Select One |
6 |
Very Strong: +6 STR |
Very Resilient: +3 CON |
|
50 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
50 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Buckler |
var | Trapping: Knuckle-dusters |
Select One |
? |
Trapping: A Pair of Throwing Axes |
Trapping: A Pair of Throwing Knives |
|
var | Trapping: Light Armour (Leather Jack) |
var | Career Entry: Estalian Diestro |
var | Career Entry: Jailer |
var | Career Entry: Mercenary |
var | Career Entry: Thug |
var | Career Exit: Bailiff |
var | Career Exit: Bounty Hunter |
var | Career Exit: Interrogator |
var | Career Exit: Jailer |
var | Career Exit: Mercenary |
var | Career Exit: Protagonist |
var | Career Exit: Racketeer |