Package Type: Basic
|
Package Source: WHFRPG2e
|
The rivers of the Empire are vital arteries of communication and commerce. They provide speedy transportation and link most of the major cities of the realm. Boatmen ply these busy waterways, taking passengers and goods throughout the Empire and even into Kislev. Although the rivers are safer than the dark forest roads, they are not without danger. Many routes pass through wild country untouched by civilization. Boatment must be ready to protect their cargoes and fares from raiders and bandits. Experienced Boatmen are tough and resourceful, equally adept at boat handling, navigations, and combat. |
Cost | Ability |
3 | Common Knowledge (the Empire or Kislev): AK: the Empire or Kislev |
Select One |
3 |
Consume Alcohol: +5 CON, Only to Resist Effects Of Alcohol, No Figured Characteristics |
Gossip: Conversation |
|
3 | Navigation: Navigation |
3 | Outdoor Survival: Survival |
3 | Perception: +1 All PER |
3 | Row: TF: Rafts, Small Rowed Boats, Large Rowed Boats |
3 | Sail: TF: Small Military Boats, Small Wind-Powered Boats, Large Wind-Powered Boats |
Select One |
3 |
Secret Language (Ranger): Language Ranger |
Speak Language (Kislevian): Language Kislevian |
|
3 | Swim: +3" Swimming |
6 | Orientation: Bump of Direction and +1 All PER |
6 | Seasoned Traveller: Traveller Skill Enhancer and 3 points of Area Knowledge |
39 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
39 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Light Armour (Leather Jack) |
var | Trapping: Row Boat |
var | Career Entry: Ferryman |
var | Career Entry: Smuggler |
var | Career Exit: Fisherman |
var | Career Exit: Marine |
var | Career Exit: Navigator |
var | Career Exit: Seaman |
var | Career Exit: Smuggler |