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Package Type: Basic
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Package Source: WHFRPG2e
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| Barber-Surgeons provide painful but effective healing to the common folk of the Empire. They are not as learned as Physicians, which is why Physicians maintain a seperate guild, but they know quite a lot about anatomy. While they do cut hair and shave, they are more noted for their bleedings, surgeries, and amputations. Barber-Surgeons carry a variety of razor-sharp blades, from small scalpels to enourmous bone saws. They have even more sinister looking tools for the most hated of their advocations: dentistry. Many large ships have a dedicated Barber-Surgeon as part of the crew; they are also common in towns and cities. |
| Cost | Ability |
| 3 | Charm: Persuasion |
| Select One |
| 3 |
Drive: TF: Wagons, Carts, Chariots |
| Swim: +3" Swimming |
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| 3 | Haggle: Barter |
| 3 | Heal: Paramedics |
| 3 | Perception: +1 All PER |
| 3 | Read/Write: Literacy with up to 3 Languages |
| 3 | Speak Language (Breton, Reikspiel, or Tilean): Language Breton, Reikspiel, or Tilean |
| 3 | Trade (Apothecary): PS: Apothecary |
| Select One |
| 6 |
Resistance to Disease: LS: Immunity to Disease, RSR: CON Roll (-3/4) |
| Savvy: +6 INT |
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| Select One |
| 6 |
Suave: +6 PRE |
| Very Resilient: +3 CON |
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| 6 | Surgery: PS: Surgeon +4 |
| 42 | Total Cost Of Abilities |
| Value | Disadvantage |
| 0 | None |
| 42 | Total Cost of Package |
| Cost | Options and Miscellaneous Information |
| var | Trapping: Trade Tools (Barber-Surgeon) |
| var | Career Entry: Initiate |
| var | Career Entry: Student |
| var | Career Exit: Interrogator |
| var | Career Exit: Grave Robber |
| var | Career Exit: Physician |
| var | Career Exit: Tradesman |
| var | Career Exit: Vagabond |