Package Type: Basic
Package Source: WHFRPG2e
Bailiffs are manorial officials in the service of Noble Lords. While many of their duties involve the upkeep of the lands and resources of the manor proper, they are notorious among the peasantry for something else entirely. Bailiffs are collectors of rents and taxes from the villages surrounding their manors, and enforcers of the Peasant's labor obligations to their Lords. These duties make them deeply unpopular with the villagers, particularly in lean times. As the hated face of lordly imposition, Bailiffs are the first to die when the Peasants get angry and revolt.
Cost Ability
3 Academic Knowledge (Law): KS: Law
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3 Animal Care: Animal Handling
Gossip: Conversation
3 Charm: Persuasion
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3 Command: Tactics
Navigation: Navigation
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3 Intimidate: +3 PRE
Common Knowledge (the Empire): AK: the Empire
3 Perception: +1 All PER
3 Read/Write: Literacy with up to 3 Languages
3 Ride: Riding
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6 Etiquette: High Society and +3 INT
Super Numerate: Lightning Calculator and +3 INT
6 Public Speaking: Oratory + 1 and Reputation ("Excellent Speaker", Small Group 11-)
Total Cost Of Abilities
Value Disadvantage
0 None
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Light Armour (Leather Jack and Leather Skullcap)
var Trapping: Riding Horse with Saddle and Harness
var Trapping: One Set of Good Craftsmanship Clothing
var Career Entry: Bodyguard
var Career Entry: Jailer
var Career Exit: Militiaman
var Career Exit: Politician
var Career Exit: Protagonist
var Career Exit: Racketeer
var Career Exit: Smuggler
var Career Exit: Toll Keeper