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Skip Navigation LinksHigh Fantasy HERO>Conversions>Warhammer>WH FRPG 1st Edition>Spells
Conversion Resource
FROM: Warhammer FRPG
TO: HERO System 5th Edition
NOTE: Some rudimentary knowledge of the HERO System rules is necessary to understand this conversion document.

WARHAMMER SAMPLE SPELL CONVERSIONS
A few sample spells created by using the guidelines in the Warhammer Magic Conversion Document are provided here.

Zone of Silence

3 END

Petty Magic

Cost to character: 10 pts

Creates a zone of silence around the caster that lasts until they move.
Game Effect: An area of silence surrounds the caster, preventing Spellcasting that requires Incantations within it.
Darkness to Hearing and Mental Groups 5" radius, Costs END Only To Activate (+1/4) (37 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Full Phase, -1/2), No Range (-1/2), Gestures (-1/4), Incantations (-1/4) (uses END Reserve)

Hammerhand

4 END

Battle Magic Level 1

Cost to character: 13 pts

Endows the caster with enhanced combat prowess until the suffer a wound.
Game Effect: 4d6 HA, +2 SPD
(Total: 40 Active Cost, 13 Real Cost) Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), IIF Expendable (Difficult to obtain new Focus; Small Silver Hammer; -1/2), Effect Ends If BODY Damage Taken (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (uses END Reserve) (Real Cost: 6) plus +2 SPD (20 Active Points); IIF Expendable (Difficult to obtain new Focus; Small Silver Hammer; -1/2), Effect Ends If BODY Damage Taken (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) (Real Cost: 7)

Mystic Mist

4 END

Level 2 Battle Magic

Cost to character: 19 pts

Creates an area of impenetrable mist that also slows movement.
Game Effect:  2" Radius Area that is Opaque to Sight and imposes -3" Running
(Total: 45 Active Cost, 19 Real Cost) Darkness to Sight Group 2" radius, Costs END Only To Activate (+1/4) (25 Active Points); Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), IIF (A Ball Of Cotton Wool; -1/4) (uses END Reserve) (Real Cost: 10) plus Change Environment 2" radius, -3" of Running, Costs END Only To Activate (+1/4) (20 Active Points); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), IIF (A Ball Of Cotton Wool; -1/4), Incantations (-1/4) (uses END Reserve) (Real Cost: 9)

Tanglethorn

5 END

Level 2 Druidic Magic

Cost to character: 19 pts

Animated vines, branches, roots, etc ensnare all within an area.
Game Effect: All people in affected area are ensnared by a 4 DEF Entangle with 2d6 BODY.
Entangle 2d6, 4 DEF, Area Of Effect (3" Radius; +1), Two-Dimensional (-1/4) (52 Active Points); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), IIF (Briar or Bramble; -1/4), Incantations (-1/4), Gestures (-1/4), Cannot Form Barriers (-1/4) (uses END Reserve)

Summon Great Power

8 END

Level 3 Demonology Magic

Cost to character: 23 pts

Fills the caster with dark energy, temporarily boosting their capabilities.
Game Effect: Add 2 1/2d6 in character points to all Primary and Secondary Characteristics for a brief time.
Aid 2 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), all Characteristics simultaneously (+2) (81 Active Points); IIF Expendable (Very Difficult to obtain new Focus; Heart of a Lesser Demon; -3/4), Self Only (-1/2), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve)

Curse of Undeath

4+ END

Level 4 Necromancy Magic

Cost to character: 30 pts

Game Effect: Turns target creature into a zombie over a short period of time.
Major Transform 2d6 (Person Into Zombie, Magic), Improved Target Group (Any Sentient Humanoid Of Normal Size Or Less; +1/4), Reduced Endurance (1/2 END; +1/4), Uncontrolled (+1/2), Continuous (+1) (90 Active Points); IIF Expendable (Very Difficult to obtain new Focus; Hand of a Liche; -3/4), Extra Time (Full Phase, -1/2), Target May Make EGO Roll at -1/10 Active Points Plus -1 Per 5 END Extra To Avoid Effects (-1/2), Concentration (1/2 DCV; -1/4) (uses END Reserve)