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Skip Navigation LinksHigh Fantasy HERO>Conversions>World of Lone Wolf>Magnakai Abilities
MAGNAKAI ABILITIES
Magnakai Abilities Prefab (hdp)
As Kai progress they develop their abilities to more impressive levels.
KAI LINKS
Cost  Power END
35 Weaponmastery:
WF: Weapon of Choice (Real Cost: 1)
plus
WF: Weapon of Choice (Real Cost: 1)
plus
WF: Weapon of Choice (Real Cost: 1)
plus
+4 with Weapons Of Choice (Real Cost: 12)
plus
Deadly Blow: +2d6 (with Weapons Of Choice) (Real Cost: 20)
0
35 Animal Control:
Animal Handler (Aquatic Animals, Birds, Bovines, Camels, Canines, Dragons, Elephants, Equines, Felines, Insects & Anthropods, Raptors, Reptiles & Amphibians, Ursines) 18- (Real Cost: 28)
plus
Riding 13- (Real Cost: 7)
0
35 Curing:
+8 REC (Real Cost: 16)
plus
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4) (Real Cost: 13)
plus
Healing BODY 2d6 (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Others Only (-1/2), Concentration (0 DCV; -1/2) (Real Cost: 6)
2
35 Invisibility:
Invisibility to Sight and Hearing Groups and Normal Smell , Reduced Endurance (0 END; +1/2) (42 Active Points); Only When Not Attacking (-1/2) (Real Cost: 28)
plus
Acting 8- (Real Cost: 1)
plus
Conversation 11- (Real Cost: 3)
plus
Linguist (Real Cost: 3)
0
35 Huntmastery:
Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Marine Surface, Mountain) 19- (Real Cost: 25)
plus
Defense Maneuver I-IV (Real Cost: 10)
0
35 Pathsmanship:
+1 PER with all Sense Groups (Real Cost: 3)
plus
Bump Of Direction (Real Cost: 3)
plus
Shadowing 13- (Real Cost: 7)
plus
Streetwise 11- (Real Cost: 3)
plus
Tracking 14- (Real Cost: 9)
plus
Detect Meaning Of Written Information and Traps 11- (Sight Group), Discriminatory (Real Cost: 10)
0
35 Psi-Surge:
Ego Attack 1d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Does BODY (+1) (25 Active Points) (Real Cost: 25)
plus
Ego Attack + 1d6 (Human class of minds), Does BODY (+1) (20 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Must Have At Least 10 END Remaining To Use (-1/4) (Real Cost: 10)
2
35 Psi-Screen: +35 Mental Defense 0
35 Nexus:
Telekinesis (7 STR), Affects Porous, Fine Manipulation (Real Cost: 30)
plus
Life Support (Safe in Intense Cold; Safe in Intense Heat) (Real Cost: 4)
3
35 Divination: Danger Sense (immediate vicinity, any danger, Function as a Sense) 14-