Warchief Ripnugget Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6+1 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
14 CON 10 8 14 12-
12 BODY 10 4 12 11-
10 INT 10 0 10 11- PER Roll 12-
8 EGO 10 -4 8 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
8 COM 10 -1 8 11-
3 PD 2 1 3/8 3/8 PD (0/5 rPD)
3 ED 3 0 3/8 3/8 ED (0/5 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
5 REC 5 0 5
28 END 28 0 28
26 STUN 25 1 26
6" Running 6 0 6"
2" Swimming 2 0 2"
2"/1" Leaping 2 0 2" 32 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
EXPERIENCE
Total earned: 45
Spent: 43
Unspent: 2
Base Points: 50
Disad Points: 90
Total Points: 183
CHALLENGES
Cost  Disadvantage
5 DF: Evil (Concealable with Magic; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
10 DF: Goblin (Concealable w/ Magic; Noticed and Causes Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Goblins Characteristic Maxima
5 Phys. Lim.: Small (3 ft - 3.5 ft; 40 to 45 lbs average) (Infrequently, Slightly Impairing)
15 Psych. Lim.: Evil (Common, Strong)
15 Psych. Lim.: Obsessed with Nualia (Common, Strong)
15 Psych. Lim.: Unafraid of Death (Uncommon, Total)
Notes: Ripnugget will fight to the death.
5 Susceptibility: Good 1d6 damage Instant (Uncommon)
90 Total Disadvantages Cost

Warchief Ripnugget Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 3/8 Current BODY:
Res. Phys. Defense 0/5 (12)
Energy Defense 3/8 Current END:
Res. Energy Defense 0/5 (28)
Mental Defense 0 Current STUN:
Power Defense 0 (26)
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+1 Overall
+1 with HTH Combat
+2 with DCV
+1 with Charging
+2 with Strike with Dogslicer
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Warchief Ripnugget Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Goblin
3
1) +1 PER with all Sense Groups
0
5
2) Nightvision
0
Spirited Charge Feat
3
1) +1 with Charging
4
2) Deadly Blow: +1d6 (when Charging On Horseback)
2 Intimidate Skill: +5 PRE (5 Active Points); Offensive Use Only (-1)
4 Mounted Combat Feat: Mounted Warrior (HTH Combat)
4 Ride-by Attack Feat: +2 with Riding
14 To The Death: Fearless
4 Weapon Focus Feat: +2 with Strike with Dogslicer
7 Weapon Specialization Feat: Deadly Blow: +1d6 (Dogslicer)
50 Total Powers Cost
BELONGINGS
Equipment END
Dog Slicer +1: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR) (vs. PD) (Slashing (Slightly Curved)), Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OAF (-1)0
Potion of Barkskin: Armor (10 PD/7 ED) ({[Natural]}), Difficult To Dispel (x2 Active Points; +1/4), Hardened (x2; +1/2) (45 Active Points); 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), OAF Fragile (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Restrainable (-1/2), Visible (-1/4)[1 cc]
Potion of Cure Moderate Wounds: Healing BODY 2d6 (20 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[1 nr]
Potion of Cure Moderate Wounds: Healing BODY 2d6 (20 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[1 nr]
Masterwork Breastplate: Armor (5 PD/5 ED) (15 Active Points); Independent (-2), Normal Mass (-1), OIF (Armor; -1/2), Real Armor (-1/4)
Notes: Body 8
0

Warchief Ripnugget Pathfinder 
TRADE LORE
Cost  Name
10 +1 Overall
5 +1 with HTH Combat
10 +2 with DCV
Fighter
2
1) AF: Light Armor Proficiency
2
2) AF: Medium Armor Proficiency
1
3) AF: Shield Proficiency
3
4) Penalty Skill Levels: +1 vs. armor penalties to DEX and DCV with All Armors
5
5) WF: Common Melee Weapons, Common Missile Weapons, Makeshift Weapons
5 Animal Handler 13-
3 Concealment 11-
3 Conversation 12-
4 Language: Common (completely fluent; literate)
3 Persuasion 12-
7 Riding 14-
3 Stealth 12-
3 Survival 11-
3 Tactics 11-
3 Teamwork 12-
75 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
16 Stickfoot (Giant Gecko): Follower
Notes: Stickfoot
2 Reputation: Dangerous Goblin Chief (Goblins) 8-, +2/+2d6
2 Tribal Chief: Thistletop Goblins
20 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
6 Combat Luck (3 PD/3 ED)
6 Total Talents Cost
Character created with Hero Designer (version 2006111006)        Pathfinder, published by Paizo