Tsuto Kaijitsu Pathfinder #1 page 23
CHARACTERISTICS
Val Char Base Points Total Roll Notes
12 STR 10 2 12 11- HTH Damage 2d6+1 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
8 CON 10 -4 8 11-
9 BODY 10 -2 9 11-
13 INT 10 3 13 12- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
12 COM 10 1 12 11-
2 PD 2 0 2/6 2/6 PD (0/4 rPD)
2 ED 2 0 2/6 2/6 ED (0/4 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 16 2 20
20 STUN 19 1 20
7" Running 6 0 7"
2" Swimming 2 0 2"
2"/1" Leaping 2 0 2" 31 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
EXPERIENCE
Total earned: 38
Spent: 38
Unspent: 0
Base Points: 50
Disad Points: 75
Total Points: 163
CHALLENGES
Cost  Disadvantage
10 DF: Half Elf (Concealable w/ Magic; Noticed, Occasional Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Half Elf Characteristic Maxima
15 Psych. Lim.: Daddy Didnt Love Me Syndrome (Common, Strong)
15 Psych. Lim.: Devoted To Nualia (Uncommon, Total)
10 Psych. Lim.: Sociopathic (Uncommon, Strong)
5 Reputation: Illigitimate Son Of An Important Town Elder's Wife -- Big Scandal, 11- (Known Only To A Small Group -- Sandpoint and Environs)
75 Total Disadvantages Cost

Tsuto Kaijitsu Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 2/6 Current BODY:
Res. Phys. Defense 0/4 (9)
Energy Defense 2/6 Current END:
Res. Energy Defense 0/4 (20)
Mental Defense 19 Current STUN:
Power Defense 1 (20)

FIGHTING SKILLS
Cost  Maneuver
Barehanded Fighting
4
1) Block (Martial Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
2) Evasion (Flying Dodge): 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
3
3) Grapple (Martial Grab): 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 22 STR for holding on
4
4) Slip Free (Martial Escape): 1/2 Phase, +0 OCV, +0 DCV, 27 STR vs. Grabs
3
5) Strike (Basic Strike): 1/2 Phase, +1 OCV, +0 DCV, 4d6 Strike
4
6) Stunning Blow (Nerve Strike): 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
23 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+1 with All Combat
+1 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Block (Martial Block) 1/2 +2 +2 Block, Abort
Evasion (Flying Dodge) 1/2 -- +4 Dodge All Attacks, Abort; FMove
Grapple (Martial Grab) 1/2 -1 -1 Grab Two Limbs, 22 STR for holding on
Slip Free (Martial Escape) 1/2 +0 +0 27 STR vs. Grabs
Strike (Basic Strike) 1/2 +1 +0 4d6 Strike
Stunning Blow (Nerve Strike) 1/2 -1 +1 2d6 NND
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Tsuto Kaijitsu Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Half Elf
3
1) Elf Sleep: Lightsleep
2
2) Fleet Of Foot: Running +1" (7" total)
1
1
3) Long Lived: LS (Longevity: 200 Years)
0
5
4) See In The Dark Eyes: Nightvision
0
3
5) Elven Senses: +1 PER with all Sense Groups
0
5
6) Sleep / Charm Resistance: MD (19 points total) (15 Active Points); vs. Sleep & "Charm" Effects Only (-2)
0
10 Deflect Arrows: Missile Deflection (Arrows, Slings, Etc.)0
7 Sneak Attack: Deadly Blow: +1d6 (Only With Blows Struck From Behind or Against Surprised Targets)
36 Total Powers Cost
BELONGINGS
Equipment END
Potion of Cure Light Wounds: Healing BODY 1d6 (10 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[6 nr]
Ring of Protection + 1: Force Field (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (17 Active Points); Independent (-2), IIF (-1/4)0
Masterwork Thieves Tools: +1 with Lockpicking; Independent (-2), OAF (Lockpicks; -1)
Composite Short Bow: (Total: 20 Active Cost, 5 Real Cost) RKA 1d6+1 (vs. PD) (20 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 5)
Notes: Body 2, Def 3, Range 125"
2
20 Arrows

Tsuto Kaijitsu Pathfinder 
TRADE LORE
Cost  Name
8 +1 with All Combat
5 Dodge: +1 with DCV
10 Flurry of Blows: Two-Weapon Fighting (HTH)
3 Search: +3 with Concealment; Only To Find Things (-1)
5 Acrobatics 13-
3 Acting 11-
3 Breakfall 12-
3 Concealment 12-
5 Conversation 12-
3 Disguise 12-
3 High Society 11-
1 Language: Elvish (basic conversation)
2 Language: Goblin (fluent conversation)
3 Lockpicking 12-
3 Security Systems 12-
3 Streetwise 11-
2 WIF (Wind Instruments) 11-
1 WF: Bows, Unarmed Combat
66 Total Skills Cost
FLAIR AND APTITUDE
Cost  Name
3 Human Talent: Immovable (3 points)
Notes: Resists Persuasion
4 Wise Avoidance: Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2)
7 Total Talents Cost
Character created with Hero Designer (version 2006111006)        Pathfinder, published by Paizo