Tentamort Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
12 DEX 10 6 12 11- OCV 4 DCV 4
12 CON 10 4 12 11-
10 BODY 10 0 10 11-
3 INT 10 -7 3 10- PER Roll 10-
7 EGO 10 -6 7 10- ECV: 2
5 PRE 10 -5 5 10- PRE Attack: 1d6
-20 COM 10 5 -20 5-
4 PD 3 1 4 4 PD (4 rPD)
4 ED 2 2 4 4 ED (4 rED)
3 SPD 2.2 8 3 Phases: 4, 8, 12
5 REC 5 0 5
25 END 24 1 25
25 STUN 24 1 25
4" Running 6 -4 4"
4" Swimming 2 2 4"
0" Leaping 3 -3 0" 10 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 4" [8" NC]
Swim (2) 4" [8" NC]
H. Leap (3") 0"
V. Leap (2") 0"
EXPERIENCE
Total earned: 85
Spent: 85
Unspent: 0
Base Points: 75
Disad Points: 65
Total Points: 225
CHALLENGES
Cost  Disadvantage
20 Normal Characteristic Maxima
10 Physical Limitation: Animal Intelligence Frequently, Slightly Impairing
25 Physical Limitation: Blind (All the Time, Fully Impairing)
10 Physical Limitation: Limited Manipulation Frequently, Slightly Impairing
65 Total Disadvantages Cost

Tentamort Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 4 Current BODY:
Res. Phys. Defense 4 (10)
Energy Defense 4 Current END:
Res. Energy Defense 4 (25)
Mental Defense 0 Current STUN:
Power Defense 0 (25)

FIGHTING SKILLS
Cost  Maneuver
Improved Grappling
4
1) Crush: 1/2 Phase, +0 OCV, +0 DCV, 7d6 Crush, Must Follow Grab
3
2) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike; Target Falls; Must Follow Grab
3
3) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on
10 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+1 with HTH Combat
+2 with Improved Grappling
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Crush 1/2 +0 +0 7d6 Crush, Must Follow Grab
Grappling Throw 1/2 +0 +2 5d6 Strike; Target Falls; Must Follow Grab
Martial Grab 1/2 -1 -1 Grab Two Limbs, 25 STR for holding on
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Tentamort Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
5 Improved Initiative: Lightning Reflexes: +3 DEX to act first with All Actions
10 Bite: HKA 1/2d6 (1d6+1 w/STR) (vs. PD)1
44 Blindsense: Spatial Awareness (Unusual Group), +2 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range0
3 Deep Water Swimmer: Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure)0
13 Tentacles: Clinging (25 STR)0
5 Tentacles: Extra Limbs (8)0
10 Tentacles: Stretching 2", Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (22 Active Points); Always On (-1/2), Tentacles (-1/4), No Velocity Damage (-1/4), no Noncombat Stretching (-1/4)0
4 Tough Skin: Damage Resistance (4 PD/4 ED)0
Liquefying Stinger
62
1) Liquefy Organs: Drain CON 4d6, Reduced Endurance (0 END; +1/2), Delayed Return Rate (points return at the rate of 5 per Month; +2) (140 Active Points); Target Can Make A CON Roll At -1 To Resist (-1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4), Stinger Must Inflict At Least One Body (-1/4), Linked (Stinger; -1/4)
0
26
2) Stinger: HKA 1d6 (1 1/2d6 w/STR) (vs. PD), Semi-Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points)
0
182 Total Powers Cost

Tentamort Pathfinder 
TRADE LORE
Cost  Name
5 +1 with HTH Combat
6 +2 with Improved Grappling
5 Concealment 12- (7 Active Points); Self Only (-1/2)
3 Contortionist 11-
5 Stealth 12-
24 Total Skills Cost
Character created with Hero Designer (version 2006111006)        Pathfinder, published by Paizo