Sinspawn Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
12 DEX 10 6 12 11- OCV 4 DCV 4
14 CON 10 8 14 12-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
13 EGO 10 6 13 12- ECV: 4
12 PRE 10 2 12 11- PRE Attack: 2d6
10 COM 10 0 10 11-
5 PD 3 0 5 5 PD (2 rPD)
5 ED 3 0 5 5 ED (2 rED)
2 SPD 2.2 0 2 Phases: 6, 12
7 REC 6 2 7
28 END 28 0 28
24 STUN 24 0 24
6" Running 6 0 6"
1" Swimming 2 -1 1"
2 1/2"/1" Leaping 3 0 2 1/2" 26 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 1" [2" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
EXPERIENCE
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 50
Disad Points: 75
Total Points: 150
CHALLENGES
Cost  Disadvantage
20 Sinspawn Characteristic Maxima
25 Psych. Lim.: Driven By Behavior Appropriate To Related Sin (Very Common, Total)
5 Unluck: 1d6
20 DF: Hideous Sinspawn Aberrations (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
5 Susceptibility: Good 1d6 damage Instant (Uncommon)
75 Total Disadvantages Cost

Sinspawn Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 5 Current BODY:
Res. Phys. Defense 2 (10)
Energy Defense 5 Current END:
Res. Energy Defense 2 (28)
Mental Defense 0 Current STUN:
Power Defense 0 (24)
COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Sinspawn Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Sinspawn
15
1) Bite: HKA 1d6 (1 1/2d6 w/STR) (vs. PD)
1
16
2) Claws: HKA 1d6+1 (2d6 w/STR) (vs. PD) (20 Active Points); Reduced Penetration (-1/4)
2
5
3) Darkvision: Nightvision
0
5
4) Improved Initiative: Lightning Reflexes: +3 DEX to act first with All Actions
10
5) Multiattack: Two-Weapon Fighting (HTH)
7
6) Natural Armor: Armor (2 PD/2 ED), Inherent (+1/4) (7 Active Points)
0
5
7) Scent Sin: Detect A Particular Kind Of Sin, By Type 11- (Smell/Taste Group)
0
5
8) Concealment 13- (7 Active Points); Self Only (-1/2)
5
9) Stealth 12-
7
10) Fast Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
0
34
11) Wrathful Bite: Drain INT, DEX 3d6, INT, DEX simultaneously (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points); If Target Can Make A CON Roll At -1 They Are Unaffected (-1/2), Must Be Used With Bite As A Multi Power Attack (-1/4)
0
114 Total Powers Cost

Sinspawn Pathfinder 
TRADE LORE
Cost  Name
Martial Proficiency
2
1) AF: Heavy Armor Proficiency
2
2) AF: Medium Armor Proficiency
1
3) AF: Shield Proficiency
3
4) Penalty Skill Levels: +1 vs. armor penalties to DEX and DCV with All Armors
2
5) WF: Common Melee Weapons
10 Total Skills Cost
Character created with Hero Designer (version 2007121308)        Pathfinder, published by Paizo