Orik Vancaskerkin Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
14 CON 10 8 14 12-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-/12-
12 EGO 10 4 12 11- ECV: 4
8 PRE 10 -2 8 11- PRE Attack: 1 1/2d6
16 COM 10 3 16 12-
4 PD 3 1 4/11 4/11 PD (0/7 rPD)
4 ED 3 1 4/11 4/11 ED (0/7 rED)
3 SPD 2.3 7 3 Phases: 4, 8, 12
6 REC 6 0 6
30 END 28 1 30
30 STUN 25 5 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3"/1 1/2" Leaping 3 0 3" 42 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
EXPERIENCE
Total earned: 45
Spent: 45
Unspent: 0
Base Points: 50
Disad Points: 50
Total Points: 145
CHALLENGES
Cost  Disadvantage
5 Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Chaotic (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Normal Characteristic Maxima
15 Psychological Limitation: Chaotic (Common, Strong)
5 Susceptibility: Law effects 1d6 damage Instant (Uncommon)
50 Total Disadvantages Cost

Orik Vancaskerkin Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 4/11 Current BODY:
Res. Phys. Defense 0/7 (10)
Energy Defense 4/11 Current END:
Res. Energy Defense 0/7 (30)
Mental Defense 0 Current STUN:
Power Defense 0 (30)
COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+1 Overall
+1 with HTH Combat
+2 with HTH Combat; Only For OCV Or To Convert To Damage (-1/2)
+2 with Bastard Sword
+3 with DCV; OIF (Shield; -1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Orik Vancaskerkin Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Human Package
2
1) Keen Eyes: +1 PER with Sight Group
0
20 Blind Fight: Combat Sense 16-
2 Intimidate: +5 PRE (5 Active Points); Offensive Use Only (-1)
7 Power Attack: +2 with HTH Combat; Only For OCV Or To Convert To Damage (-1/2)
6 Weapon Focus: +2 with Bastard Sword
4 Weapon Specialization Feat: Deadly Blow: +1d6 (with Bastard Sword) (7 Active Points); Activation 12- (-3/4)
Notes: Learning -- Remove Activation Roll over time w/ XP until its all the time
Shield Weilder
2
1) Active Sheild Defense: Armor (3 PD/0 ED) (5 Active Points); OIF (Shield of Opportunity; -1/2), Costs Endurance (-1/2), Only When Using Shield For DCV (-1/4)
1
17
2) Shield Wall: FW (8 PD/8 ED), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); OIF (Large Shield of Opportunity; -1/2), Extra Time (Full Phase, -1/2), Self Only (-1/2), Lockout (Use Of Shield For Any Other Benefit; -1/2), Must Have Solid Footing (-1/4), Restricted Shape (Physical Dimensions Of Shield; -1/4)
2
60 Total Powers Cost
BELONGINGS
Equipment END
20 Arrows
Banded Mail +1: Armor (7 PD/7 ED) (Custom Adder) (21 Active Points); Independent (-2), OIF (Armor; -1/2)
Notes: Body 8
0
Potion of Cure Serious Wounds: Healing BODY 3d6 (30 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[1 nr]
Masterwork Bastard Sword: HKA 1 1/2d6 (2 1/2d6 w/STR) (vs. PD) (25 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)
Notes: 1 1/2H Body 7 Def 5
2
Masterwork Composite Longbow: RKA 2d6+1 (vs. PD), Semi-Armor Piercing (+1/4) (44 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Not From Horseback (-1/4), Real Weapon (-1/4), Beam (-1/4)
Notes: Body 4 Def 3, Range 260"
4
Masterwork Large Metal Shield: (Total: 30 Active Cost, 14 Real Cost) HA +3d6 (15 Active Points); OAF (-1), STR Minimum (-3/4), Hand-To-Hand Attack (-1/2), Side Effects -2 OCV, Can't Use Sheild's DCV Levels Concurrently, Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus +3 with DCV; OIF (Shield; -1/2) (Real Cost: 10)
Notes: Body 7 Def 7 The writeup indicates a medium shield, but the illustration depicts a rather impressive large shield. The picture looks better, so going with that...
1

Orik Vancaskerkin Pathfinder 
TRADE LORE
Cost  Name
Human Package
10
1) +1 Overall
3
2) AK: Varisia 12-
3
3) CK: Riddleport 12-
2
4) KS: Underworld of Riddleport 11-
2
5) PS: Mercenary 11-
Fighter Package
5
1) BAB: +1 with HTH Combat
2
2) AF: Heavy Armor Proficiency
2
3) AF: Medium Armor Proficiency
1
4) AF: Shield Proficiency
3
5) Climbing 12-
6
6) Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors
2
7) WF: Common Melee Weapons
2
8) WF: Common Missile Weapons
43 Total Skills Cost
Character created with Hero Designer (version 2006111006)        Pathfinder, published by Paizo