Nualia Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 6 16 12- HTH Damage 3d6 END [2]
8 DEX 10 -6 8 11- OCV 3 DCV 3
14 CON 10 8 14 12-
11 BODY 10 2 11 11-
10 INT 10 0 10 11- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
15 COM 10 3 15 12-
3 PD 3 0 3/11 3/11 PD (0/8 rPD)
3 ED 3 0 3/11 3/11 ED (0/8 rED)
2 SPD 1.8 2 2 Phases: 6, 12
6 REC 6 0 6
28 END 28 0 28
30 STUN 26 4 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3"/1 1/2" Leaping 3 0 3" 32 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
EXPERIENCE
Total earned: 81
Spent: 81
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 231
CHALLENGES
Cost  Disadvantage
20 Aasimar Characteristic Maxima
Chaotic Evil
5
1) DF: Chatoic Evil Outsider (Concealable with Magic; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
10
2) Psych. Lim.: Chaotic Evil (Common, Moderate)
5
3) Susceptibility: Good 1d6 damage Instant (Uncommon)
5
4) Susceptibility: Lawful 1d6 damage Instant (Uncommon)
5 DF: Aasimar (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 DF: Ghastly Scar on Belly, Demonic Hand (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Enraged: Combat (Common), go 8-, recover 14-
25 Psych. Lim.: Totally Unhinged (Very Common, Total)
100 Total Disadvantages Cost

Nualia Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 3/11 Current BODY:
Res. Phys. Defense 0/8 (11)
Energy Defense 3/11 Current END:
Res. Energy Defense 0/8 (28)
Mental Defense 11 Current STUN:
Power Defense 6 (30)
COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+1 with HTH Combat
+2 with HTH Combat; Only For OCV Or To Convert To Damage (-1/2)
+1 Overall [Divine Favor] ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
+1 Overall [Divine Favor] ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
+6 with DCV [Shield of Faith] ({[General]}); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
+1 with Bastard Sword +1
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Nualia Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Aasimar
5
1) Darkvision: Nightvision
0
21
2) Daylight: (Total: 54 Active Cost, 21 Real Cost) Sight Group Images Increases Size (4" radius; +1/2), +4 to PER Rolls (33 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 11)
plus
CE 4" radius, +3 Temperature Level Adjustment (21 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 10)
[1 cc]
3
3) Keen Senses: +1 PER with all Sense Groups
0
1
4) Outsiders Mind: MD (11 points total)
0
4
5) Resistance to Energy: Armor (0 PD/5 ED) (8 Active Points); Only vs Acid, Cold, Electricity (-3/4)
0
Blessings of Lamashtu
15
1) Claw: HKA 1d6 (1 1/2d6 w/STR) (vs. PD), Semi-Armor Piercing (+1/4), Reduced Endurance (1/2 END; +1/4) (22 Active Points); Restrainable (-1/2)
1
5
2) Claw Strike: Two-Weapon Fighting (HTH) (10 Active Points); Only To Use Claw As Second Attack (-1)
6
3) Lamashtu's Mark: Drain COM 1d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1) (20 Active Points); 1 Charge (-2), Incantations (-1/4)
[1]
Fighter
7
1) Power Attack: +2 with HTH Combat; Only For OCV Or To Convert To Damage (-1/2)
Cleric of Lamashtu
10
1) Command / Rebuke Undead: +50 PRE (50 Active Points); Only To Make PRE Attacks vs. Undead Creatures (-2), Limited Effect (Turn Undead Rules Fantasy HERO v5 page 108; -1), Extra Time (Full Phase, Delayed Phase, -3/4), Only Usable While In Good Standing With Faith (cannot be removed; -1/4)
10
2) Evil Domain -- Unholy Terror: +30 PRE (30 Active Points); Offensive Use Only (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Only Usable While In Good Standing With Faith (-1/4)
10
3) Strength Domain -- Feat of Strength: +40 STR (40 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2), Costs END (Only Costs END to Activate; -1/4), Only Usable While In Good Standing With Faith (-1/4), Concentration (1/2 DCV; -1/4)
8
10
4) Evil Domain
3
5) Power: Faith (EGO-based) 12-
10
6) Strength Domain
56 Dominine Magic: Variable Power Pool (Dominine (135/135)), 45 base + 11 control cost, Uses Domain Model (cannot be removed; +0), Set List of Spells Available (cannot be removed; +0), May Change Spells as a Half Phase Action; No Skill Roll Required (Only to bring in Harm Spells; Expends Charge of Spell swapped out; +1/2) (78 Active Points); Variable Limitations (requires -1 worth of Limitations; each Spell must take -1 of Limitations from Focus (Holy Symbol), Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance in any combination at a MINIMUM; -1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation; -1/2), Divine Magic Only (-1/2), All Spells Must Have 1 Charge (-1/4), Only Usable While In Good Standing With Faith (cannot be removed; -1/4)
Notes: 45 Active Point / 135 Real Cost Limit
0
1) Bears Stamina: Aid CON 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9
[1]
0
2) Bulls Strength: Aid STR 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9
[1]
0
3) Cats Grace: Aid DEX 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9
[1]
0
4) Cause Fear: +30 PRE ({[General]~[Compulsion]~[Mind-Affecting]}) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Offensive Use Only (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 6
0
5) Cure Light Wounds: Healing 2d6, {[General]~[Healing]}, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 6
[1]
0
6) Cure Minor Wounds: Healing 1d6, {[General]~[Healing]}, Ranged (+1/2) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 3
[1]
0
7) Cure Minor Wounds: Healing 1d6, {[General]~[Healing]}, Ranged (+1/2) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 3
[1]
0
8) Death Knell: Transfer 2d6 (BODY to BODY) ({[General]~[Evil]}), Ranged (+1/2) (45 Active Points); Only vs Opponents At Or Below 0 BODY But Not Yet Dead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 7
[1]
0
9) Detect Good: Detect Specific Alignment Combination 18-/17- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Perceive into Astral, Telescopic: +4, {[General]~[Divining]} (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 7
[1 cc]
0
10) Divine Favor: (Total: 29 Active Cost, 7 Real Cost) +1 Overall [Divine Favor] ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus
+3 STR ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
plus
Force Field (2 PD/2 ED) ({[General]~[Investing]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 7
Notes: General, Investing
[1 cc]
0
11) Divine Favor: (Total: 29 Active Cost, 7 Real Cost) +1 Overall [Divine Favor] ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus
+3 STR ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
plus
Force Field (2 PD/2 ED) ({[General]~[Investing]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 7
Notes: General, Investing
[1 cc]
0
12) Entropic Shield: Combat Luck (15 PD/15 ED) [Entropic Shield] (30 Active Points); Only vs. Ranged Attacks (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 7
0
13) Lesser Restoration: Healing 3 1/2d6, {[General]~[Healing]}, any Ability Damage one at a time (+1/4) (44 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 9
[1]
0
14) Mend: Minor Transform 0 1/2d6 (Broken Object to Whole Object (Repair Only)), {[General]}, 1 Continuing Charge lasting 6 Hours (+0), Improved Results Group (Broken (Mundane) Items; +1/4), Lingering up to 6 Hours (+1 3/4) (15 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 6
[1 cc]
0
15) Minor Detect Magic: Detect Magic 12-/11- (Sight Group), Discriminatory, {[General]~[Divining]} (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 4
[1 cc]
0
16) Read Magic: Detect Meaning of Magical Writings 12-/11- (Sight Group), Discriminatory, Analyze, {[General]~[Divining]} (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 4
[1 cc]
0
17) Shield of Faith: +6 with DCV [Shield of Faith] ({[General]}); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
18) Silence: Darkness to Hearing Group 6" radius, {[General]}, Uncontrolled (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Nonselective Target (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 11
[1 cc]
0
19) Sound Burst: (Total: 44 Active Cost, 8 Real Cost) Hearing Group Flash 1d6, {[General]~[Sonic]}, Personal Immunity (+1/4), AOE (2" Radius; +1 1/4) (7 Active Points); 1 Charge (-2), Linked (
Damage; -1/2), No Range (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 1)
plus
RKA 1/2d6 (vs. Flash Defense (Hearing)) ({[General]~[Sonic]}), Personal Immunity (+1/4), AOE (3" Radius; +1), AVLD (Flash Defense: Hearing; +1 1/2) (37 Active Points); 1 Charge (-2), No Range (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4) (Real Cost: 7) Real Cost: 8
[1]
0
20) Water Breathing: Life Support (Expanded Breathing (Water); {[General]}), 1 Continuing Charge lasting 6 Hours (+0), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (14 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 6
[1 cc]
176 Total Powers Cost
BELONGINGS
Equipment END
DOMAIN SPELLS
1) Bulls Strength: Aid STR 2d6 ({[General]~[Investing]~[Strength(2)]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4)
[1]
2) Protection From Good: Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense) ({[General]~[Evil(1)]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
[1 cc]
Gear
Bastard Sword +1
1) +1 with Bastard Sword +1
2) Sword: HKA 2d6 (3d6 w/STR) (vs. PD), Reduced Endurance (1/2 END; +1/4) (37 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)
Notes: Body 7 Def 7
1
Sihedron Medallion, [Necromancy] (faint), all slots Independent (-2), IAF (-1/2), Mystery Disadvantage (See Pathfinder #1 p55; -1/4)
1) False Life: +6 BODY (Extra Points of BODY Lost First) (12 Active Points); Independent (-2), 1 Continuing Charge lasting 5 Minutes (Charge Expended When Additional BODY Lost (Extra BODY Cannot be "Healed" Back); -1 1/4), IAF (-1/2), Incantations (-1/4), Mystery Disadvantage (See Pathfinder #1 p55; -1/4)
2) Gentle Repose: Minor Transform 3d6 (Corpse into Non-decaying Corpse, Medallion Removed From Corpse), {[General]}, Partial Transform (+1/2) (45 Active Points); 1 Charge (-2), Independent (-2), IAF (-1/2), Mystery Disadvantage (See Pathfinder #1 p55; -1/4)
[1]
3) Resistance + 1: Force Field (2 PD/2 ED/2 Mental Defense/2 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (28 Active Points); Independent (-2), IAF (-1/2), Mystery Disadvantage (See Pathfinder #1 p55; -1/4)
0
Breastplate +1: Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Independent (-2), OIF (Armor; -1/2)
Notes: Body 8
0
20 Arrows
Masterwork Composite Longbow: RKA 2d6+1 (vs. PD), Semi-Armor Piercing (+1/4) (44 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Not From Horseback (-1/4), Real Weapon (-1/4), Beam (-1/4)
Notes: Body 4 Def 3, Range 260"
4

Nualia Pathfinder 
TRADE LORE
Cost  Name
Fighter Package
5
1) BAB: +1 with HTH Combat
3
2) Medium Armor Mastery: Penalty Skill Levels: +1 vs. armor penalties to DEX and DCV with All Armors
2
3) AF: Medium Armor Proficiency
3
4) Riding 11-
2
5) WF: Common Melee Weapons
2
6) WF: Common Missile Weapons
2 KS: Religion 11-
2 Language: Celestial (basic conversation; literate)
1 Language: Common (completely fluent; literate) (4 Active Points)
1 Language: Goblin (basic conversation)
23 Total Skills Cost
Character created with Hero Designer (version 2007121308)        Pathfinder, published by Paizo