Goblins Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
12 DEX 10 6 12 11- OCV 4 DCV 4
10 CON 10 0 10 11-
8 BODY 10 -4 8 11-
10 INT 10 0 10 11- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
6 PRE 10 -4 6 10- PRE Attack: 1d6
8 COM 10 -1 8 11-
2 PD 2 0 2/5 2/5 PD (0/3 rPD)
2 ED 2 0 2/5 2/5 ED (0/3 rED)
3 SPD 2.2 8 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
17 STUN 17 0 17
6" Running 6 0 6"
2" Swimming 2 0 2"
1 1/2"/0 1/2" Leaping 2 0 1 1/2" 3 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 35
Total Points: 37
CHALLENGES
Cost  Disadvantage
10 DF: Goblin (Concealable w/ Magic; Noticed and Causes Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Goblins Characteristic Maxima
5 Phys. Lim.: Small (3 ft - 3.5 ft; 40 to 45 lbs average) (Infrequently, Slightly Impairing)
35 Total Disadvantages Cost

Goblins Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 2/5 Current BODY:
Res. Phys. Defense 0/3 (8)
Energy Defense 2/5 Current END:
Res. Energy Defense 0/3 (20)
Mental Defense 0 Current STUN:
Power Defense 0 (17)
COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+2 with DCV
+1 with DCV (5 Active Points); Independent (-2), OAF (Shield; -1), STR Minimum 10 (-1/2), Real Armor (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Goblins Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Goblin
3
1) +1 PER with all Sense Groups
0
5
2) Nightvision
0
8 Total Powers Cost
BELONGINGS
Equipment END
Choose One:
1) Dog Slicer: Killing Attack - Hand-To-Hand 1d6 (vs. PD) (Slashing (Slightly Curved)), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4)
0
2) Horsechopper: Killing Attack - Hand-To-Hand 1 1/2d6 (vs. PD) (Hacking (Axe-headed)), Reduced Endurance (0 END; +1/2) (37 Active Points); Independent (-2), OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4)
0
Possible:
1) Makeshift Leathers: Armor (3 PD/3 ED) (9 Active Points); Independent (-2), Half Mass (-1/2), OIF (Armor; -1/2), Real Armor (-1/4)
Notes: Body 6
0
2) Small Wooden Shield: (Total: 10 Active Cost, 2 Real Cost) HA +1d6 (5 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), STR Minimum 10 (-1/2), Side Effects -OCV per DCV protection, Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) (Real Cost: 1) plus +1 with DCV (5 Active Points); Independent (-2), OAF (Shield; -1), STR Minimum 10 (-1/2), Real Armor (-1/4) (Real Cost: 1)
Notes: Body 3, Def 3
1

Goblins Pathfinder 
TRADE LORE
Cost  Name
10 +2 with DCV
3 Concealment 11-
3 Riding 11-
3 Stealth 11-
3 Survival 11-
3 Teamwork 11-
1 WF: Makeshift Weapons
26 Total Skills Cost
Character created with Hero Designer (version 2006111006)        Pathfinder, published by Paizo