Giant Hermit Crab Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
22 STR 10 14 22 13- HTH Damage 4d6+1 END [2]
10 DEX 10 0 10 11- OCV 3 DCV 3
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
8 INT 10 -2 8 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
0 COM 10 -5 0 9-
13 PD 4 0 13 13 PD (13 rPD)
13 ED 4 0 13 13 ED (13 rED)
3 SPD 2.0 10 3 Phases: 4, 8, 12
8 REC 8 0 8
36 END 36 0 36
32 STUN 32 0 32
5" Running 6 -2 5"
3" Swimming 2 1 3"
1"/0 1/2" Leaping 4 -3 1" 33 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 5" [10" NC]
Swim (2) 3" [6" NC]
H. Leap (4") 1"
V. Leap (2") 0 1/2"
EXPERIENCE
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 75
Disad Points: 45
Total Points: 145
CHALLENGES
Cost  Disadvantage
20 Normal Characteristic Maxima
10 Physical Limitation: Animal Intelligence Frequently, Slightly Impairing
10 Physical Limitation: Limited Manipulation Frequently, Slightly Impairing
5 Physical Limitation: Large (450 pounds) (Infrequently, Slightly Impairing)
45 Total Disadvantages Cost

Giant Hermit Crab Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 13 Current BODY:
Res. Phys. Defense 13 (12)
Energy Defense 13 Current END:
Res. Energy Defense 13 (36)
Mental Defense 0 Current STUN:
Power Defense 0 (32)

FIGHTING SKILLS
Cost  Maneuver
Improved Grappling
8
1) +2 HTH Damage Class(es)
4
2) Crush: 1/2 Phase, +0 OCV, +0 DCV, 10d6 Crush, Must Follow Grab
3
3) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike; Target Falls; Must Follow Grab
3
4) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 42 STR for holding on
18 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+3 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Crush 1/2 +0 +0 10d6 Crush, Must Follow Grab
Grappling Throw 1/2 +0 +2 8d6 Strike; Target Falls; Must Follow Grab
Martial Grab 1/2 -1 -1 Grab Two Limbs, 42 STR for holding on
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Giant Hermit Crab Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
32 Claws: HKA 2 1/2d6 (4d6 w/STR) (vs. PD) (40 Active Points); Reduced Penetration (Two Claw Attacks; -1/4)4
6 Deep Water Swimmer: Life Support (Expanded Breathing (Water); Safe in High Pressure)0
2 Large: Knockback Resistance -1"0
15 Shell: Armor (4 PD/4 ED), Inherent (+1/4) (15 Active Points)0
1 Shell: LoW (-1) for Normal Defense0
1 Shell: LoW (-1) for Resistant Defenses0
4 Tough Skin: Damage Resistance (4 PD/4 ED)0
5 Nightvision0
10 Hermit House: Armor (5 PD/5 ED) (15 Active Points); OIF (Some Object Large Enough To House The Hermit Crab And Be Moved Around By It; -1/2)0
76 Total Powers Cost

Giant Hermit Crab Pathfinder 
TRADE LORE
Cost  Name
15 +3 with HTH Combat
3 Concealment 12- (5 Active Points); Self Only (-1/2)
18 Total Skills Cost
Character created with Hero Designer (version 2007121308)        Pathfinder, published by Paizo