Erylium Pathfinder #1 page 31
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 13-
12 EGO 10 4 12 11- ECV: 4
16 PRE 10 6 16 12- PRE Attack: 3d6
0 COM 10 -5 0 9-
10 PD 2 1 10 10 PD (7 rPD)
10 ED 3 0 10 10 ED (7 rED)
3 SPD 3.0 0 3 Phases: 4, 8, 12
5 REC 5 0 5
26 END 26 0 26
25 STUN 21 4 25
4" Running 6 -4 4"
2" Swimming 2 0 2"
1 1/2"/0 1/2" Leaping 2 0 1 1/2" 43 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 4" [8" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
Flight 10" [20" NC]
EXPERIENCE
Total earned: 330
Spent: 330
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 480
CHALLENGES
Cost  Disadvantage
Chaotic Evil
5
1) DF: Chatoic Evil Outsider (Concealable with Magic; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
10
2) Psych. Lim.: Chaotic Evil (Common, Moderate)
5
3) Susceptibility: Good 1d6 damage Instant (Uncommon)
5
4) Susceptibility: Lawful 1d6 damage Instant (Uncommon)
10 DF: Scaly Hide, Bad Smell, Raspy Voice (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Phys. Lim.: Tiny (about 1-1/2 feet tall and 8 pounds average) (Frequently, Slightly Impairing)
10 Phys. Lim.: Very Raspy Voice (Frequently, Slightly Impairing)
5 Psych. Lim.: Devoted To Worship Of Lamashtu (Uncommon, Moderate)
20 Psych. Lim.: Mentally Unstable; Delusions Of Grandeur (Very Common, Strong)
20 Quasit Characteristic Maxima
100 Total Disadvantages Cost

Erylium Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 10 Current BODY:
Res. Phys. Defense 7 (10)
Energy Defense 10 Current END:
Res. Energy Defense 7 (26)
Mental Defense 3 Current STUN:
Power Defense 3 (25)
COMBAT INFORMATION
OCV: 7 DCV: 7
Combat Skill Levels:
+1 Overall
+2 with Claw & Poison MPA
+4 with DCV [Prot fm Law]; Only vs Law (-3/4), Only When In Good Standing With Faith (cannot be removed; -1/4)
+1 Overall [Guidance] ({[General]~[Divining]}), UBO (+1/4) (12 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Multiple Guidance Spells Do Not Stack With Each Other (-1/4) Real Cost: 3
+6 with DCV [Shield of Faith] ({[General]}); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
+2 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Erylium Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Thaumaturgist Package and Abilities
10
1) Chaos Domain
10
2) Trickery Domain
4
3) Arcane Knowledge: KS: Arcana 13-
1
4) Adept Summoner
Notes: Your Character may cast a version of a Summoning Spell they have access to that has up to 15 Active Points more effect, allocated towards the Character Points available to the creatures they Summon for the purpose of increasing Loyalty.
1
5) Extend Summoning Spell
Notes: Summon Spells Last one Time Increment longer than normal.
5
6) Faith (EGO-based) 12-
5
7) Master Summoner
Notes: Summon Spells with no Range have Range of AP x 1 when cast by your character; those that do have Range have Range of AP x 6
Corruptions
17
1) Hideous Spittle: Drain CON 3d6, Ranged (+1/2), AOE Accurate (One Hex; +1/2) (60 Active Points); 1 Charge (-2), Target Gets To Roll Con At -2 To Resist (-1/2)
[1]
2
2) Raspy Voice: +1 with Interrogation
5
3) Scaly Skin: Armor (2 PD/2 ED) (6 Active Points); Visible (Scaly Skin; -1/4)
0
Chaos Domain
10
1) Protection From Law: +4 with DCV [Prot fm Law]; Only vs Law (-3/4), Only When In Good Standing With Faith (cannot be removed; -1/4)
Trickery Domain, all slots Only Usable While In Good Standing With Faith (Cannot be Removed; -1/4)
5
1) +2 with Trickery Domain Skills (6 Active Points); Only Usable While In Good Standing With Faith (Cannot be Removed; -1/4)
2
2) Conversation 12- (3 Active Points); Only Usable While In Good Standing With Faith (Cannot be Removed; -1/4)
2
3) Disguise 12- (3 Active Points); Only Usable While In Good Standing With Faith (Cannot be Removed; -1/4)
2
4) Stealth 13- (3 Active Points); Only Usable While In Good Standing With Faith (Cannot be Removed; -1/4)
56 Dominine Magic: Variable Power Pool (Dominine (135/135)), 45 base + 11 control cost, Set List of Spells Available (cannot be removed; +0), Uses Domain Model (cannot be removed; +0), May Change Spells as a Half Phase Action; No Skill Roll Required (Only to bring in Healing Spells; Expends Charge of Spell swapped out; +1/2) (78 Active Points); Divine Magic Only (-1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation; -1/2), Variable Limitations (requires -1 worth of Limitations; each Spell must take -1 of Limitations from Focus (Holy Symbol), Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance in any combination at a MINIMUM; -1/2), Only Usable While In Good Standing With Faith (cannot be removed; -1/4), All Spells Must Have 1 Charge (-1/4)
Notes: 45 Active Point / 135 Real Cost Limit
0
1) Bane: Negative Combat Skill Levels (-1 to opponent's OCV), {[General]}, Ranged (+1/2), AOE (4096" Radius; +4), Only Affects Enemies (+1/2) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 8
[1 cc]
0
2) Cure Light Wounds: Healing 2d6, {[General]~[Healing]}, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 6
[1]
0
3) Cure Light Wounds: Healing 2d6, {[General]~[Healing]}, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 6
[1]
0
4) Cure Moderate Wounds: Healing 3d6, {[General]~[Healing]}, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 9
[1]
0
5) Darkness: Darkness to Sight Group and Combat Sense 3" radius, {[General]~[Darkness]}, Personal Immunity (+1/4) (41 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 11
[1 cc]
0
6) Entropic Shield: Combat Luck (15 PD/15 ED) [Entropic Shield] (30 Active Points); Only vs. Ranged Attacks (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 7
0
7) Inflict Minor Wound: RKA 1d6 (vs. ED) ({[General]~[Harm]}) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4) Real Cost: 3
[1]
0
8) Inflict Moderate Wound: RKA 3d6 (vs. ED) ({[General]~[Harm]}) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4) Real Cost: 9
[1]
0
9) Lesser Hold Person: Entangle 1d6, 2 DEF ({[General]~[Charm]~[Mind-Affecting]}), Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), BOECV (Mental Defense applies; +1) (41 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Cannot Form Barriers (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 9
[1]
0
10) Mend: Minor Transform 0 1/2d6 (Broken Object to Whole Object (Repair Only)), {[General]}, 1 Continuing Charge lasting 6 Hours (+0), Improved Results Group (Broken (Mundane) Items; +1/4), Lingering up to 6 Hours (+1 3/4) (15 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 6
[1 cc]
0
11) Minor Guidance: +1 Overall [Guidance] ({[General]~[Divining]}), UBO (+1/4) (12 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Multiple Guidance Spells Do Not Stack With Each Other (-1/4) Real Cost: 3
0
12) Resistance: Force Field (3 Mental Defense/3 Power Defense) ({[General]}), 1 Continuing Charge lasting 6 Hours (+0), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2), Invisible to Hearing, and Sight Groups (+3/4) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
[1 cc]
0
13) Shield of Faith: +6 with DCV [Shield of Faith] ({[General]}); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
14) Sound Burst: (Total: 44 Active Cost, 8 Real Cost) Hearing Group Flash 1d6, {[General]~[Sonic]}, Personal Immunity (+1/4), AOE (2" Radius; +1 1/4) (7 Active Points); 1 Charge (-2), Linked (
Damage; -1/2), No Range (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 1)
plus
RKA 1/2d6 (vs. Flash Defense (Hearing)) ({[General]~[Sonic]}), Personal Immunity (+1/4), AOE (3" Radius; +1), AVLD (Flash Defense: Hearing; +1 1/2) (37 Active Points); 1 Charge (-2), No Range (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4) (Real Cost: 7) Real Cost: 8
[1]
0
15) Spiritual Weapon: EB 3d6 (vs. ED), {[General]}, Variable Target (+1/4), Affects Desol One Special Effect of Desolidification (Ethreal) (+1/4), Uncontrolled (+1/2), Continuous (+1) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 12
[1 cc]
0
16) Summon Monster I (Variant): Summon 2 75-point Fantasy Creatures ({[General]~[Summoning]}), Expanded Class of Beings Very Limited Group (+1/4), Friendly (+1/4) (30 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 6
[1]
0
17) Summon Monster I (Variant): Summon 2 75-point Fantasy Creatures ({[General]~[Summoning]}), Expanded Class of Beings Very Limited Group (+1/4), Friendly (+1/4) (30 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 6
[1]
0
18) Summon Monster II (Variant): Summon 4 75-point Fantasy Creatures ({[General]~[Summoning]}), Expanded Class of Beings Very Limited Group (+1/4), Loyal (+1/2) (44 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 8
[1]
0
19) Summon Monster II (Variant): Summon 4 75-point Fantasy Creatures ({[General]~[Summoning]}), Expanded Class of Beings Very Limited Group (+1/4), Loyal (+1/2) (44 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 8
[1]
Quasit
30
1) Alternate Forms: Multiform (Raven) (150 Character Points in the most expensive form) (Common forms include bat, monstrous centipede, toad, and wolf.), Medium Size Or Smaller Only (+0)
0
3
2) Bluffer: Persuasion 12-
10
3) Cause Fear: +30 PRE (30 Active Points); 1 Charge (-2)
25
4) Claws: HKA 1d6+1 (1 1/2d6 w/STR) (vs. PD), Reduced Endurance (1/2 END; +1/4) (25 Active Points)
1
8
5) Commune: Precognitive, Retrocognitive Clairsentience (Mental Group), Discriminatory, {[General]~[Divining]}, {[General]~[Divining]} (65 Active Points); Concentration, throughout (0 DCV; Character is totally unaware of nearby events; -1 1/2), 1 Continuing Charge lasting 1 Minute which Recovers every 1 Week (-1 1/2), Fixed Perception Point (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 18 LTE loss; -1), Time Modifiers (-1/2), Incantations (-1/4), Gestures (-1/4)
[1 cc]
8
6) Damage Reduction: Armor (5 PD/5 ED) (15 Active Points); Not vs. Cold Iron & Good (-3/4)
0
5
7) Darkvision: Nightvision
0
27
8) Demon Support: LS (Immunity: Poisons; Longevity: Immortal; Safe in Intense Heat; Self-Contained Breathing)
0
18
9) Detects: Detect Good, Invisibility and Magic 12- (Sight Group), Discriminatory
0
14
10) Fast Healing: Regeneration 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
0
27
11) Flying: Flight 10", combat acceleration/deceleration (+1/4), No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2) (40 Active Points); Restrainable (Wings; -1/2)
0
6
12) Hide: Concealment 15- (9 Active Points); Self Only (-1/2)
6
13) Improved Initiative: Lightning Reflexes: +4 DEX to act first with All Actions
3
14) Intimidating: Interrogation 12-
45
15) Invisibility: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2) (45 Active Points)
0
3
16) Keen Senses: +1 PER with all Sense Groups
0
4
17) Knowledgeable: KS: The Planes 13-
3
18) Move Silently: Stealth 13-
15
19) Poison: Drain DEX 3d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Target Gets A Con Roll At -1 To Resist (-1), Must Multiple Power Attack And Inflict Body Damage With Claws To Inflict (-1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4), Not vs. Immunity to Poisons (-1/4)
0
7
20) Resistance To Fire: Armor (0 PD/10 ED) (15 Active Points); Heat / Fire Only (-1)
0
10
21) Tiny: +2 with DCV
414 Total Powers Cost
BELONGINGS
Equipment END
DOMAIN SPELLS
1) Disguise Self: Shape Shift (Sight, Hearing, Mental and Smell/Taste Groups, four (max) shapes), {[Trickery(1)]}, 1 Continuing Charge lasting 1 Day (+1/4) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
[1 cc]
2) Shatter: RKA 1d6 (vs. PD) ({[Sonic]~[Chaos(2)]}), Penetrating (x4; +2) (45 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4)
[1]
Returning Dagger
1) Dagger: HKA 1d6+1 (1 1/2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OIF (Dagger; -1/2)
0
2) Can Be Thrown And Returns: Ranged (+1/2) for up to 30 Active Points of Returning Dagger -- Dagger, Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OIF (Dagger; -1/2), Lockout (Reduced Due To Returnin Nature Of Dagger) (-1/4)
0

Erylium Pathfinder 
TRADE LORE
Cost  Name
10 +1 Overall
6 +2 with Claw & Poison MPA
3 Linguist
0
1) Language: Abyssal (completely fluent; literate) (4 Active Points)
2
2) Language: Common (fluent conversation; literate) (3 Active Points)
2
3) Language: Thassilonian (fluent conversation; literate) (3 Active Points)
23 Total Skills Cost
Character created with Hero Designer (version 2006111006)        Pathfinder, published by Paizo