Bunyip Pathfinder 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13/18 12- / 13- HTH Damage 2 1/2d6/3 1/2d6 END [1]
16 DEX 10 18 16 12- OCV 5 DCV 5
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 12-/13-
11 EGO 10 2 11 11- ECV: 4
10 PRE 10 0 10/50 11- / 19- PRE Attack: 2d6 / 10d6
6 COM 10 -2 6 10-
7 PD 3 2 7/8 7/8 PD (2 rPD)
7 ED 3 2 7 7 ED (2 rED)
3 SPD 2.6 4 3 Phases: 4, 8, 12
6 REC 6 0 6/7
26 END 26 0 26
25 STUN 24 1 25/28
1" Running 6 -10 1"
10" Swimming 2 13 10"
0 1/2"/0" Leaping 3 -2 0"/1 1/2" 37 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 1" [2" NC]
Swim (2) 10" [20" NC]
H. Leap (3") 0 1/2"/1 1/2"
V. Leap (1") 0"/0 1/2"
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 125
Total Points: 175
CHALLENGES
Cost  Disadvantage
5 DF: Bunyip (Concealable w/ Magic; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing
15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing
15 Psychological Limitation: Voracious Appetite Common, Strong
20 Normal Characteristic Maxima
20 Reputation: Man-eater, Almost Always (14-), Extreme
35 Enraged: Berserk When Smells Blood In The Water Common, go 11-, recover 8-
125 Total Disadvantages Cost

Bunyip Pathfinder 
DEFENSES
Type Amount Notes
Physical Defense 7/8 Current BODY:
Res. Phys. Defense 2 (10)
Energy Defense 7 Current END:
Res. Energy Defense 2 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (25/28)
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+1 with HTH Combat
+1 with Move By, Grab By, Grab
+2 with Bite
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Bunyip Pathfinder 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Bite
15
1) Bite: HKA 1d6 (1 1/2d6 / 2d6 w/STR) (vs. PD)
1
18
2) Vorpal Bite: HKA Bite + 3d6 (vs. PD), Reduced Endurance (0 END; +1/2) (67 Active Points); Activation 8- (-2), No STR Bonus (-1/2), No Knockback (-1/4)
0
4
3) Weapon Focus Feat: +2 with Bite
Strong Senses
27
1) Blood Scent: Detect Blood In The Water 11- (Smell/Taste Group), Sense, Targeting Sense, Telescopic: +10, Tracking
0
5
2) Darkvision: Nightvision
0
15
3) Hunter's Nose: (Total: 15 Active Cost, 15 Real Cost)
Targeting Sense with Normal Smell (Real Cost: 10)
plus

Tracking with Normal Smell (Real Cost: 5)
0
2
4) Hunters Nose: +1 PER with Smell/Taste Group
0
5
5) Low Light Vision: UV Perception (Sight Group)
0
3
6) Senses: +1 PER with All Sense Groups
0
5
7) Wide Eyes: Increased Arc Of Perception (240-Degree) with Sight Group
0
4 Aquatic: LS (Extended Breathing: 1 END per 20 Minutes)0
5 Effortless Swimming: Reduced Endurance (0 END; +1/2) (5 Active Points) applied to Swimming
3 Frenzied Strength: +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Side Effect (-1 DCV; -1), Only When Enraged (-1/2)
2 Heavy: Knockback Resistance -1"0
11 Terrifying Roar: +40 PRE (40 Active Points); Offensive Use Only (-1), Does Not Affect Characters With 200+ Points (-3/4), Affected Characters May Make A CON Roll at -1 To Ignore (If Successful, Immune To Affect For 1 Day; -3/4)
6 Tough Skin: Armor (2 PD/2 ED)0
130 Total Powers Cost

Bunyip Pathfinder 
TRADE LORE
Cost  Name
5 +1 with HTH Combat
3 +1 with Move By, Grab By, Grab
8 Total Skills Cost
Character created with Hero Designer (version 2006111006)        Pathfinder, published by Paizo