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Like most role-playing games both D&D 3e
and the HERO System include a concept regarding
the measurement of peoples basic physical
and mental attributes via a ranking system.
In D&D 3e these are called Statistics, while
in the HERO System they are called Characteristics.
While there is not a 100% direct correlation
between the attributes of the two Game Systems,
there is still a close similarity that makes
translating a Character from one system
to the other fairly easy. |
How To |
When converting a D&D 3e Character into
the HERO System compare each D&D 3e
Statistic to the adjoining chart to determine
which D&D 3e Statistic maps to which
HERO System Characteristic. With the exception
of BODY and Comeliness, Simply take the
value of the D&D 3e Statistic as the
value for the HERO System Characteristic.
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Strength |
Strength |
Dexterity |
Dexterity |
Constitution |
Constitution |
Intelligence |
Intelligence |
Wisdom |
Ego |
Charisma |
Presence |
(Hit Points/15) +10 |
Body |
(Discretionary) |
Comeliness |
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For BODY divide the Character's Hit Points
by 15 (rounding
in the character's favor as per the normal
HERO System metarule) and add the result to 10. |
For Comeliness assign a value appropriate
to the character's general appearance.
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EXAMPLE: A character that has 18
Strength and 55 Hit Points in D&D 3e
has STR 18 and BODY 14 n the HERO System. |
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NOTE: Be sure to remove any Race
modifiers to D&D 3e Statistics before
converting a character; otherwise the character
will get a double raise when adding their
Race Package Deal later on in the conversion
process. |
EXAMPLE: In D&D 3e Pasha the Elf
Wizard has Strength: 12 Dexterity: 19 Constitution:
11 Intelligence: 16 Wisdom: 9 Charisma:
11. Elves benefit from a +2 Dexterity, -2
Constitution in D&D 3e, so remove these
modifiers, adjusting Dexterity to 17 and
Constitution to 13 before converting.
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In the HERO System Pasha has STR: 12 DEX:
17 CON: 13 INT: 16 EGO: 9 PRE: 11.
Pasha has always been described as very
attractive, so the player sets him at COM
18; if Pasha had 4 Hit Points then his BODY:
10 for a total cost of 41 Character Points.
Pasha's Figured Characteristics work out
to PD: 2 ED: 3 SPD: 2.8 REC: 5 END: 26 STUN:
23. |
Figured Characteristics |
The HERO System has several secondary statistics
called Figured Characteristics whose starting
values are based on the values of a character's
Primary Characteristics. After you have
converted your D&D 3e Character's statistics
into HERO System Characteristics, calculate
the Figured Characteristics normally.
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ADJUSTING FIGURED CHARACTERISTICS |
You may feel the urge to adjust a few Figured
Characteristics at this point, such as rounding
off the figured SPD or END or STUN for instance,
but you should wait until after you have
added a Race Package and any Profession
Packages as they often have Characteristics
increases as well. |
Options |
Using the Conversion mapping given above
is one way to consistently translate D&D
3e Characters into the HERO System, but
its certainly not the only way.
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TWEAKED CHARACTERISTICS |
It is left to the GM's discretion whether
an exact conversion of Statistics to Characteristic
is required without variance or if the resulting
HERO System Characteristics can be tweaked.
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If the GM does not mind, rather than simply
reflect your Character's D&D 3e stats,
which were typically generated randomly
or semi-randomly, you could adjust the HERO
System version of the character to reflect
what you would have preferred your Character's
stats to be.
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In the end, the higher you raise your Characteristics
the less points you will have available
for abilities later on. |
START FRESH |
Another option available with GM permission
is to just flush a Character's D&D 3e
stats altogether, starting the Character
at the normal HERO System "Base 10"
for all Primary Characteristics, and then apply
the Character's Race Package (many of which include
Characteristic modifiers).
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By not spending points on Characteristics
now to model the Character's D&D 3e
stats, you will have more points to spend
on Profession Packages later, many of which
include Characteristic increases appropriate
to the Profession they represent. Then, towards
the end of the process, remaining points can be
applied to Characteristics as desired.
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When you are finished converting your Character's
Characteristics, calculate the Total Characteristics
Cost in the HERO System and move on to Step
3. |
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