Wizard (D&D 5e)
Class Template for Hero System 6e
by eepjr24
Knowledge and the power that it grants, these are the lifeblood of the Wizard. Driven by their quest into the mysteries of the universe they seek out buried civilizations, hidden rituals, mysterious devices and sometimes more sinister things.
Cost Ability
3 +3 INT
3 +3 CON or +3 PRE
2 Choose at least 2 points of WF (ex: Staff, Darts)
6 Choose at least 6 points from: Any Magic related KS (ex: KS: Arcana, KS: Relics, KS: Evocation, KS: Magic Symbols, KS: Magic Items, KS: The Planes, KS: Creatures of the Astral Planes, etc), +1 Sight PER, KS: History of the Realms, KS: Secret Cults, Deduction
10 Spellcraft: 7+INT/3
35 VPP: 30 Point Pool (Max AP), 30 Point Control (Max RC), Divine or Domain Magic only (-1/2), Change with meditation and Faith Roll (-1/2), Only while in good standing with diety (-1/4), All spells over 15 AP must have 1 Charge (-1/4), Variable Limitations: Requires -1 worth of Limitations (-1/2)
School of Wizardry: Pick one below (Costs are shown for breakdown only, all cost 9 points)
3 [Abjuration Savant] KS: Abjuration (Half scribe time and cost for Abjuration Spells)
6 [Arcane Ward] Resistant Protection: 4 PD, 4 ED (12 Active Points); Activates / Resets on each cast of 1st Level or higher Abjuration spell (-1/2), Only defends against 1 Body per Defense (-1/2), Stacks (-0)
3 [Conjuration Savant] KS: Conjuration (Half scribe time and cost for Conjuration Spells)
6 [Minor Conjuration] 1d6 Major Transform, Improved Results Group: Non magical Inanimate Objects 1 sqm less than 10 lbs that the caster has seen before (+1/4) (12 Active Points); Extra Time: Full Phase, Delayed Phase (-3/4), Concentration 1/2 DCV (-1/4)
3 [Divination Savant] KS: Divination (Half scribe time and cost for Divination Spells)
6 [Portent] +1 Overall Skill Level, UBO at Range 10m (+1/2), Delayed Effect (+1/4) (21 Active Points); 2 Charges (-1 1/2), Extra Time: Extra Phase (-3/4), Concentration 0 DCV (-1/2)
3 [Enchantment Savant] KS: Enchantment (Half scribe time and cost for Enchantment Spells)
6 [Hypnotic Gaze] +25 PRE (25 Active Points); Only for presence attacks to 'Stop and listen to me' (-1 1/2), Limited Range: 3m (-1/4), Concentration 1/2 DCV throughout (-1/2), Incantations throughout (-1/2), Extra Time: Half Phase each Phase to maintain (-1/4)
3 [Evocation Savant] KS: Evocation (Half scribe time and cost for Evocation Spells)
6 [Sculpt Spells]+3 with STR, DEX and CON rolls, UBO, 4 simultaneously, Ranged at 30m (+1) (18 Active Points); Linked to VPP Evocation Powers (-1/4), Unified: VPP (-1/4), Extra Time: Delayed Phase (-1/4), Variable Limitations: Requires -1 worth of Limitations (-1/2), 8 Charges (-1/2)
3 [Illusion Savant] KS: Illusion (Half scribe time and cost for Illusion Spells)
3 [Improved Minor Illusion]Images: Hearing Group and Normal Sight, Area of Effect Radius: 2m (+1/4) (12 Active Points); Time Limit: 1 Minute (-2), Gestures (-1/4), Restrainable (-1/4), Concentration 1/2 DCV (-1/4)
3 [Clear Sight] +2 PER (all groups) only to see through images, illusions and hidden things (-1)
3 [Necromancy Savant] KS: Necromancy (Half scribe time and cost for Necromancy Spells)
6 [Grim Harvest]2d6 Simplified Healing (20 Active points); Self only (-1), No Conscious Control: Only when kill with 1st level or higher spell, once per minute (-1), 8 Charges (-1/2)
3 [Transmutation Savant] KS: Transmutation (Half scribe time and cost for Transmutation Spells)
6 [Transmute Water to Air, Air to Water]2d6 Major Transform, Improved Result: Air to water or Water to Air (+1/4), Area of Effect Radius: 4m (+1/4), Standard Effect: 6 Body (30 Active Points); 8 Charges (-1/2), Gesures throughout (-1/2), Incantations throughout (-1/2), Extra Time: 1 minute (-1 1/2), Limited Range: 50m (-1/4), Concentration 1/2 DCV throughout (-1/2)
Total Cost of Abilities
Value Required Complications
0 None
Total Cost of Package
Cost Options
1 [Guild Member] Fringe: Member of [School] Guild
5 Eidetic Memory
6 +2 CSL with [School] spells
3 Scholar
3 Actor (showman)
Cost Optional Complications
15 Hunted: Rival school practitioners (MorePow, NCI, Punish, Infreq)
20 Hunted: Keeprs of knowledge you uncovered (MorePow, Kill, Freq)
15 Psycological Complication: Unaware of current events (Common, Strong)