| Cost |
Power |
END |
|
Attacks | |
| 34 |
1) Huge Sword: (Total: 71 Active Cost, 34 Real Cost) Killing Attack - Hand-To-Hand 3d6 (5d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (67 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 30)
plus +4 with any single attack with one specific weapon (Real Cost: 4) | 0 |
| 18 |
2) Huge Longbow: (Total: 35 Active Cost, 18 Real Cost) Killing Attack - Ranged 1 1/2d6 (vs. PD) (25 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Range Based On Strength (-1/4) (Real Cost: 8)
plus +4 with any single attack with one specific weapon (Real Cost: 4)
plus Penalty Skill Levels: +4 vs. Range Modifier with a single attack (Real Cost: 6) | 2 |
| 5 |
3) Fearsome Presence: +10 PRE (10 Active Points); Custom Modifier (Offensive Presence Only; -1) | |
| 7 |
4) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4) | 1 |
| 3 |
5) Improved Bull Rush: +0/-2, STR+2D6 Full Move (4 Active Points); (PreReq: Str 13+, and Power Attack; -1/2) | 1 |
| 9 |
6) Sunder: (Total: 19 Active Cost, 9 Real Cost) +1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 2)
plus Deadly Blow: +2d6 ([limited circumstances]) (14 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 7) | 0 |
|
Defenses | |
| 8 |
1) Scale Armor: Armor (6 PD/6 ED) (18 Active Points); OIF Bulky (-1), Real Armor (-1/4) | 0 |
| 3 |
2) Iron Will: +4 EGO (8 Active Points); (only appies to ego resistance roll; -2) | |
| 40 |
3) Immune to Elecftricity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Custom Modifier (only to Electricity; -1/2) | 0 |
| 4 |
4) Thick Skin: Damage Resistance (4 PD/4 ED) | 0 |
| 12 |
5) Knockback Resistance -6" | 0 |
| 2 |
6) Rock Catch: Missile Deflection (Thrown Objects) (5 Active Points); Custom Modifier (only other thrown or hurled rocks; -1), Requires A Skill Roll (-1/2) | 0 |
|
Other Abilities | |
| 10 |
1) Life Support (Expanded Breathing; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold) | 0 |
| 7 |
2) Really Long Arms: Stretching 3" (15 Active Points); Cannot Do Damage (-1/2), Limited Body Parts (Arms Only; -1/4), no Noncombat Stretching (-1/4) | 1 |
| 2 |
3) Really Long Legs: Running +1" (7" total) | 1 |
| 5 |
4) Nightvision | 0 |
| 6 |
5) Very Strong Swimmer: Swimming +6" (8" total) | 1 |
|
Spell Like Abilities | |
| 15 |
1) Levitate: Flight 11", Usable As Attack (+1) (44 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Levitation (-1/2), Incantations (-1/4), RSR allowed (-1/4), Gestures (-1/4) | [2 cc] |
| 48 |
2) Control Weather: Change Environment 4" radius, +9 Temperature Level Adjustment, -9 Temperature Level Adjustment, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, 3 Continuing Charges lasting 20 Minutes each (+0), MegaScale (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (193 Active Points); Extra Time (1 Minute, -1 1/2), Requires A Skill Roll (-1/2), Custom Modifier (can only alter existing weather; -1/2), Gestures (-1/4), Incantations (-1/4) | [3 cc] |
| 31 |
3) Chain Lightning: Energy Blast 9d6 (vs. ED), Area Of Effect (5" Any Area; +1), Selective (+1/4) (101 Active Points); 3 Charges (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Custom Modifier (Save for Half; -1/4) | [3] |
| 27 |
4) Call Lightning: Killing Attack - Ranged 3d6+1 (vs. ED), Indirect (Same origin, always fired away from attacker; +1/4), Lingering up to 1 Minute (+3/4) (100 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Custom Modifier (must have heavy clouds or a storm to call from; -1), 3 Continuing Charges lasting 1 Minute each (-1/2) | [3 cc] |
| 296 |
Total Powers Cost |