| Type |
Amount |
Notes |
| Physical Defense |
5/8 |
Current BODY: |
| Res. Phys. Defense |
3/6 |
(17) |
| Energy Defense |
4/7 |
Current END: |
| Res. Energy Defense |
3/6 |
(38) |
| Mental Defense |
0 |
Current STUN: |
| Power Defense |
0 |
(40) |
|
| Cost |
Maneuver |
| 3 |
Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on |
| 4 |
Charge: 1/2 Phase, +0 OCV, -2 DCV, 7d6 +v/5 Strike, FMove |
| 4 |
Crush: 1/2 Phase, +0 OCV, +0 DCV, 9d6 Crush, Must Follow Grab |
| 3 |
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls |
| 14 |
Total Martial Arts Cost |
|
| OCV: |
3 |
DCV: |
3 |
| Combat Skill Levels:
|
+2 with any single attack with one specific weapon
+1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1)
|
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged Attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Martial Grab |
1/2 |
-1 |
-1 |
Grab Two Limbs, 35 STR for holding on |
| Charge |
1/2 |
+0 |
-2 |
7d6 +v/5 Strike, FMove |
| Crush |
1/2 |
+0 |
+0 |
9d6 Crush, Must Follow Grab |
| Martial Throw |
1/2 |
+0 |
+1 |
5d6 +v/5, Target Falls |
|
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|