Frost Giant 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
29 STR 10 19 29 15- HTH Damage 6d6-1 END [3]
9 DEX 10 -3 9 11- OCV 3 DCV 3
21 CON 10 22 21 13-
19 BODY 10 18 19 13-
10 INT 10 0 10 11- PER Roll 11-
15 EGO 10 2 15 12- ECV: 5
25 PRE 10 5 25 14- PRE Attack: 5d6
10 COM 10 0 10 11-
6 PD 6 0 6/12 6/12 PD (3/9 rPD)
4 ED 4 0 4/10 4/10 ED (3/9 rED)
1 SPD 1.9 0 1 Phases: 7
10 REC 10 0 10
42 END 42 0 42
45 STUN 45 0 45
8" Running 6 0 8"
2" Swimming 2 0 2"
5 1/2"/2 1/2" Leaping 6 0 5 1/2" 63 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 5 1/2"
V. Leap (3") 2 1/2"
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 110
Total Points: 267
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Giant (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted folks who hunt giants 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Large Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Massive Strength will solve any problem if applied often enough (Common, Strong)
15 Social Limitation: Tendency to band together in tribes or clans (Frequently, Major)
10 Vulnerability: 1 1/2 x STUN Cold Attacks (Common)
10 Vulnerability: 1 1/2 x BODY Cold Attacks (Common)
110 Total Disadvantages Cost

Frost Giant  
DEFENSES
Type Amount Notes
Physical Defense 6/12 Current BODY:
Res. Phys. Defense 3/9 (19)
Energy Defense 4/10 Current END:
Res. Energy Defense 3/9 (42)
Mental Defense 0 Current STUN:
Power Defense 0 (45)

FIGHTING SKILLS
Cost  Maneuver
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 39 STR for holding on
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 7 1/2d6 +v/5 Strike, FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 9 1/2d6 Crush, Must Follow Grab
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5 1/2d6 +v/5, Target Falls
14 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+2 with any single attack with one specific weapon
+1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Grab 1/2 -1 -1 Grab Two Limbs, 39 STR for holding on
Charge 1/2 +0 -2 7 1/2d6 +v/5 Strike, FMove
Crush 1/2 +0 +0 9 1/2d6 Crush, Must Follow Grab
Martial Throw 1/2 +0 +1 5 1/2d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Frost Giant  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
27
1) Giant sized 2 Handed Axe: Killing Attack - Hand-To-Hand 2 1/2d6 (4d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), Real Weapon (-1/4)
0
18
2) Thrown Rock: Energy Blast 4d6 (vs. PD), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); OAF Expendable (Easy to obtain new Focus; Handy rock or similar projectile; -1), Range Based On Strength (-1/4)
0
5
3) Fearsome Presence: +10 PRE (10 Active Points); Custom Modifier (Offensive Presence Only; -1)
7
4) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
3
5) Improved Bull Rush: +0/-2, STR+2D6 Full Move (4 Active Points); (PreReq: Str 13+, and Power Attack; -1/2)
1
9
6) Sunder: (Total: 19 Active Cost, 9 Real Cost) +1 with HTH Combat (5 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 2)
plus
Deadly Blow: +2d6 ([limited circumstances]) (14 Active Points); Custom Modifier (only vs foci; -1) (Real Cost: 7)
0
Defenses
3
1) Iron Will: +4 EGO (8 Active Points); (only appies to ego resistance roll; -2)
8
2) Giant Sized Iron Armor: Armor (6 PD/6 ED) (18 Active Points); OIF Bulky (-1), Real Armor (-1/4)
0
40
3) Immunity to Cold: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Limited Type of Attack (Cold; -1/2)
0
3
4) Thick Skin: Damage Resistance (3 PD/3 ED)
0
8
5) Knockback Resistance -4"
0
2
6) Rock Catch: Missile Deflection (Thrown Objects) (5 Active Points); Custom Modifier (only other thrown or hurled rocks; -1), Requires A Skill Roll (-1/2)
0
Other Abilities
5
1) Really Long Arms: Stretching 2" (10 Active Points); Cannot Do Damage (-1/2), Limited Body Parts (Arms Only; -1/4), no Noncombat Stretching (-1/4)
1
4
2) Really Long Legs: Running +2" (8" total)
1
5
3) Nightvision
0
4
4) Life Support (Longevity: 400 Years; Safe in Intense Cold)
0
Spell Like Abilities
151 Total Powers Cost

Frost Giant  
TRADE LORE
Cost  Name
2 WF: Common Melee Weapons, Thrown Rocks
8 Survival (Arctic/Subarctic) 14-
3 Tracking 11-
4 Animal Handler (Canines, Dragons, Elephants) 14-
7 Concealment 13-
3 Tactics 11-
3 Navigation 11-
3 Climbing 11-
2 +2 with any single attack with one specific weapon
0 Language: Giant (idiomatic) (4 Active Points)
2 Language: Common (fluent conversation)
37 Total Skills Cost
FLAIR AND APTITUDE
Cost  Name
2 Environmental Movement (Snow and Ice)
2 Total Talents Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo