Cloud Giant 
Shadowcat 
 D&D3e
CHARACTERISTICS
Val Char Base Points Total Roll Notes
37 STR 10 27 37 16- HTH Damage 7d6+1 END [4]
15 DEX 10 15 15 12- OCV 5 DCV 5
25 CON 10 30 25 14-
21 BODY 10 22 21 13-
14 INT 10 4 14 12- PER Roll 12-/14-
19 EGO 10 10 19 13- ECV: 6
30 PRE 10 10 30 15- PRE Attack: 6d6
10 COM 10 0 10 11-
7 PD 7 0 7/13 7/13 PD (2/8 rPD)
5 ED 5 0 5/11 5/11 ED (2/8 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
12 REC 12 0 12
50 END 50 0 50
53 STUN 53 0 53
10" Running 6 0 10"
2" Swimming 2 0 2"
7"/3 1/2" Leaping 7 0 7" 123 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 10" [20" NC]
Swim (2) 2" [4" NC]
H. Leap (7") 7"
V. Leap (4") 3 1/2"
Flight 5" [10" NC]
EXPERIENCE
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 115
Total Points: 281
CHALLENGES
Cost  Disadvantage
20 Distinctive Features: Giant (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
30 Hunted: Assorted folks who hunt giants 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Large Size (Frequently, Slightly Impairing)
15 Psychological Limitation: Considers all other giants but storm inferior (Common, Strong)
10 Social Limitation: Neutral Good or Neutral Evil (Frequently, Minor)
15 Psychological Limitation: Massive Strength will solve any problem if applied often enough (Common, Strong)
15 Social Limitation: Tendency to band together in tribes or clans (Frequently, Major)
115 Total Disadvantages Cost

Cloud Giant  
DEFENSES
Type Amount Notes
Physical Defense 7/13 Current BODY:
Res. Phys. Defense 2/8 (21)
Energy Defense 5/11 Current END:
Res. Energy Defense 2/8 (50)
Mental Defense 0 Current STUN:
Power Defense 0 (53)

FIGHTING SKILLS
Cost  Maneuver
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 47 STR for holding on
4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 9d6 +v/5 Strike, FMove
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 11d6 Crush, Must Follow Grab
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
14 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+2 with any single attack with one specific weapon
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Grab 1/2 -1 -1 Grab Two Limbs, 47 STR for holding on
Charge 1/2 +0 -2 9d6 +v/5 Strike, FMove
Crush 1/2 +0 +0 11d6 Crush, Must Follow Grab
Martial Throw 1/2 +0 +1 7d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Cloud Giant  
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Attacks
16
1) Huge Morningstar: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
0
7
2) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)
1
6
3) Great Cleave: Multiple attacks in a 1" selective radius (11 Active Points); (PreReq: 13+ STR, and +2 Combat skill levels; -1/2), (Each target must be down or out before attacking again; -1/4)
1
3
4) Improved Bull Rush: +0/-2, STR+2D6 Full Move (4 Active Points); (PreReq: Str 13+, and Power Attack; -1/2)
1
18
5) Thrown Rock: Energy Blast 4d6 (vs. PD), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); OAF Expendable (Easy to obtain new Focus; Handy rock or similar projectile; -1), Range Based On Strength (-1/4)
0
5
6) Fearsome Presence: +10 PRE (10 Active Points); Custom Modifier (Offensive Presence Only; -1)
Defenses
4
1) Chainmail Shirt: Armor (6 PD/6 ED) (18 Active Points); Independent (-2), OIF Bulky (-1), Real Armor (-1/4)
0
3
2) Iron Will: +4 EGO (8 Active Points); (only appies to ego resistance roll; -2)
2
3) Thick Skin: Damage Resistance (2 PD/2 ED)
0
10
4) Knockback Resistance -5"
0
2
5) Rock Catch: Missile Deflection (Thrown Objects) (5 Active Points); Custom Modifier (only other thrown or hurled rocks; -1), Requires A Skill Roll (-1/2)
0
Other Abilities
5
1) Really Long Arms: Stretching 2" (10 Active Points); Cannot Do Damage (-1/2), Limited Body Parts (Arms Only; -1/4), no Noncombat Stretching (-1/4)
1
8
2) Really Long Legs: Running +4" (10" total)
1
5
3) Nightvision
0
4
4) +2 PER with Smell/Taste Group
0
Spell Like Abilities
8
1) Levitation: Flight 5", Usable As Attack (+1) (20 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Levitation (-1/2), Concentration (1/2 DCV; -1/4)
[3 cc]
12
2) Fog Cloud: Darkness to Sight Group 4" radius (4" Any Area; +0) (40 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Strong breezes disperse in one phase (-1/2), Gestures (-1/4), Incantations (-1/4)
[1 cc]
118 Total Powers Cost

Cloud Giant  
TRADE LORE
Cost  Name
2 WF: Common Melee Weapons, Thrown Rocks
4 Survival (Temperate/Subtropical, Mountain) 12-
5 PS: Any One Craft (DEX-based) 14-
3 Tracking 12-
3 Animal Handler 15-
2 Harp: Musical Instrument Familiarity 11-
3 Climbing 12-
2 +2 with any single attack with one specific weapon
0 Language: Giant (idiomatic) (4 Active Points)
2 Language: Common (fluent conversation)
26 Total Skills Cost
Character created with Hero Designer (version 2006111006)        , published by Paizo