Kenku | |
Kenkus evolved from avians, although they no longer possess true wings or the ability to fly. Soft, dark feathers cover a kenku's head and torso, although its scrawny arms and legs remain bare. A kenku averages 5 feet in height. Because its bones are partly hollow, it weighs a mere 75 pounds on average. | |
Some Kenkus have vestigial wings stretching from their sides to their wrists, similar to a flying squirrel, which allows them to glide if not unduly encumbered (carrying more than about 15 lbs total) or constrained (arms must be extended and wings must be spread open). | |
Also, some Kenkus are adept at using their beaks and talons in combat. | |
Cost | Ability |
6 | Deft: +2 DEX |
10 | Quick: +1 SPD |
5 | Small & Dodgy: +1 DCV |
5 | Sneaky: Stealth +1 |
5 | Sneaky: Concealment +1 |
4 | Sharp-eyed: +2 PER Sight |
6 | Sharp-eyed: +2 vs Range Levels All Attacks |
5 | Low-light Vision: Nightvision |
5 | Small Frys: +10 PRE, Defensive Only (-1) |
Value | Disadvantages |
-20 | Normal Characteristic Maxima |
-5 | Distinctive Feature: Kenku (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures) |
-5 | Physical Limitation: Small (4.5 ft - 5.5 ft; 60 to 85 lbs) |
-2 | Slow: -1" Running |
-2 | Small: -2 STR |
-5 | Small: -5 PRE |
-2 | Avian: -4 COM |
+10 |
Total Cost of Package |
Cost | Option |
+5 | Patagium: Gliding 8" (8 Active Points); Restrainable (-1/2) |
+15 | Natural Weapons: HKA 1d6 (vs. PD), Variable SFX (Beak or Talons; +1/4) (19 Active Points); Reduced Penetration (-1/4) |