This is intended to work
with
Hero Designer Version 3 (HDv3). |
Killer
Shrike |
This tool allows the
creation of partial Templates usable with Hero Designer v3 (HDv3)that override
Normal Characteristic Maxima. |
Detailed directions follow later in this
document on what the various fields and functions do.
Generally, once you have created a Template via this tool, you will open
HDv3 and then click File->New Character->New Character
(Custom/Nonstandard Rules) as shown in this
screenshot. |
You can also apply an
altered NCM Template to an existing Character by selecting Current
Character->Change Current Template->Custom/Nonstandard Rules from the command Menu
as shown in this
screenshot, though you shouldn't do this with a Character that already
has a Custom Template as you will replace it with the newly selected one. |
Either way an Open File
dialogue will pop up in HDv3. Find and select the Template you made
with this tool and HDv3 will load and apply your custom Template as shown in
this
screenshot. |
Finally, on the Characteristics tab make
sure the Characteristic Maxima checkbox is checked as shown in this
screenshot. |
Generally you will also
want to add any other relevant "Race Package Deal" abilities to this new
character built on your Altered NCM Template, and then save the fully
modified
version as a a complete Template. HDv3 will aggregate the altered NCM and
any Skills, Powers, etc that you have added into a single Template. To do this
select Current Character->Save->Save As Template from the command
Menu, as shown in this
screenshot. |
Just name
the Template file whatever you want, and later on you can create a Character of this type at
will using the same process described previously for creating a Character
from a Template. |
Name |
You must give a name to
your NCM. This Name will be used as part of the resulting file name, and
will also appear in HERO Designer 2 in places of "Normal" for
Normal Characteristic Maxima so chose something appropriate. |
Normal Characteristic
Maxima Block |
No Points |
Checked |
If the No Points
Checkbox is checked (Default), then NCM will be worth 0 Points for
Characters built on the resulting file (Characters with Age variations will
be worth 5, 10, or 15 points depending on what Age category they fall into as
normal). |
Unchecked |
If the No Points
Checkbox is unchecked, then NCM will be worth 20 Points for Character built
on the resulting file. |
Age Thresholds |
The numbers placed in
these boxes determine the display values corresponding to Under, Middle, and
Old Age. Defaulted to 10, 40, 60 as per the HERO System Rulebook. This
allows you to set the labels for Races with longer or shorter lifespans than
humans. |
EXAMPLE: The
Whosewhatsits live for 1000 years and have LS: Longevity. A Whosewhatsit is
Under Aged at 100, Middle Aged at 400 and Old Aged at 600. Setting each Age
Threshold to the appropriate number in this tool will cause Hero Designer v3
to display that age in the NCM Drop Down and Disadvantages Tab. |
Characteristics Box |
NCM and Starting
Modifiers |
NCM Modifier |
This field accepts a
positive or negative number for each Primary and Secondary Characteristic.
This amount will modify the Characteristic Maxima for that Characteristic by
that amount,
which is the level beyond which additional raises to that Characteristic
cost twice as much. |
EXAMPLE: The
Whosewhatsits have a maximum DEX of 25 before they encounter point doubling.
To allow this simply put "5" in the NCM Modifier field. |
Starting Modifier |
This field accepts a
positive or negative number for each Primary and Secondary Characteristic.
This amount will modify the starting value of the Characteristic in Hero
Designer v3. Usually you will want to put the same bonus or penalty that you
entered in the NCM Modifier field in this field also, but this field is
provided in case you do not. |
EXAMPLE:
Though the Whosewhatsits have a maximum DEX of 25 before they encounter
point doubling they only start out at a 13 DEX. To allow this simply
put "3" in the Starting Modifier field. |
Age Modifiers |
Each Characteristic
allows you to enter a specific adjustment to the Maxima by Age group. Note
that Age Groups are already penalized as indicated in the HERO System
Rulebook; these fields are for additional modifications. |
Generally speaking, you
want to put the same bonus or penalty that was placed in the NCM
Modifier field here but might prefer a different offset for Age categories
and these fields are provided for that. |
EXAMPLE: The
Whosewhatsits have normal strength of 10, max of 20. If the Age Modifier
fields are left blank, the Whosewhatsit will suffer a - 5 penalty to STR at
Middle Age, -10 at Old Age and -15 at Young Age. |
If the GM decides
that Whosewhatsits are stronger at Young Age than a comparable Human would
be, they could decide to offset the -15 normally assigned to a Young Age
character for STR in the HERO System; to do this they would simply put a
bonus of any amount into the Underage NCM Modifier field. If they put +15 in
the field it would offset the -15 they take normally in the schema, making
for a total modifier of +/-0. |
Home |
Returns you to the
High Fantasy HERO Main Page |
Back |
Steps your browser back
in its history to the previous page. After you've submitted a NCM Template,
the previous page will be this same page as you have really visited the page
twice at that point. This is not a bug, that's how
internet browsers work (but thanks to the people that took the time to
report it all the same). |
Clear |
Clears the current field
values, allowing you to start fresh. Do not click accidentally, as there is
no way to recover lost data once it's cleared. |
Submit |
This should start a
filestream via your browser and cause a pop up Open or Save dialogue.
Generally you want to "Save" to your hard drive somewhere,
typically in a
special folder of custom templates you have created in the Hero Designer v3
directory, or where ever is convenient for you. You should note that when
you create a Character from a Template, HDv3 includes the actual file path
of the Template in the Character's file, so you should put the Template file
where you want it to permanently reside before making Characters with it. |
The file name will
default to the Race Name you gave the Template plus YYYY MM DD and the ".hdt" extention standing
for Hero Designer Template. You can of course change this to whatever you
like. |
Remember where you saved
the template so you can find it later via Hero Designer. |
To report a bug just send an email to
Killer
Shrike with the details. Screen shots and relevant information are
appreciated. |