Minotaurs are large humanoid creatures that resemble humanoid bulls. They stand between 7 and 8 feet tall and weigh anywhere from 700 to almost a 1000 pounds.
Minotaurs typically suffer discrimination in most cultures, but not all, and in some settings they are no more or less discriminated against than other "exotic" sentient humanoid races.
GM Permission is typically required to play a Minotaur. Not all settings have Minotaurs, and even in settings that have some variation of them they may not be appropriate as a playable race.
Cost Ability
8 Bullish: +8 STR
8 Durable: +4 CON
4 Tough: +2 BODY
5 Intimidating: +5 PRE
5 Darkvision: Nightvision
5 Thick Skinned: Damage Resistance up to 5 PD/5 ED
6 Heavy: Knockback Resistance -3
20 Horns: HKA: 1 1/2d6; Restrainable (-1/4)
5 Reach: Stretching 1"
3 Alert: +1 All PER
5 Scent: Tracking (Normal Smell)
3 Maze-resistant: Bump of Direction
4 Charge: +4 OCV w/ Move Thru with Horns
Value Disadvantages
-20 Normal Characteristic Maxima
-20 Distinctive Feature: Minotaur (Concealable w/ Magic, Noticed, Often Extreme Reaction)
-5 Physical Limitation: 700-900 lbs, 7 to 8ft tall
-4 Dim: -4 INT
-2 Ugly: -4 COM


Total Cost of Package
Value Options
var Socially Accepted: reduce Distinctive Feature appropriately to setting.
25+ Maze-proof: Detect Safe Way Out Of Maze *11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Tracking [* May increase perception roll]
var Maze-aware: Detect Safe Way Out Of Maze (with some combination of options that suits your preferences)