Lupin | |
Hero Designer: Template (hdt); Package (hpk) | |
Lupins are furred humanoids with doglike heads descended from a nomadic culture. Lacking a strong culture of their own, they tend to emulate or even integrate directly into the culture of a more established people nearby to them. | |
NOTE: Lupin are from the Red Steel setting originally. They don't exist in most campaign settings; check with your GM to see if they (or something like them) are available in your campaign setting. | |
Cost | Ability |
2 | Strong: +2 STR |
4 | Durable: +2 CON |
5 | Night Eyes: Nightvision |
20 | Scent: Discriminatory and Tracking with Smell / Taste Group |
5 | Wolf-spoor: Lupine Detection (Wolves, Werewolves, Lupin, etc) 11- (Smell/Taste Group) |
6 | Sharp Senses: +2 PER All Senses |
47 | Sharp Senses: Spatial Awareness (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into Ethereal dimension, Range |
(Covers Detect Invisible, Detect Ethereal, Blindfighting) | |
1 | Long Lived: LS (Longevity: 200 Years) |
Value | Disadvantages |
-20 | Normal Characteristic Maxima |
-5 | Distinctive Feature: Lupin (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures) |
-4 | Instinctual: -2 EGO |
-1 | Animalistic: -2 COM |
-20 | Sensitive: Vulnerability: 2 x Effect from Flash Attacks (Common) |
-5 | Allergic: Susceptibility: Wolfsbane 1d6 damage Instant (Uncommon) |
-10 | Allergic: Vulnerability: 2 x Effect Wolfsbane Based Poisons (Uncommon) |
+25 |
Total Cost of Package |
Options | |
8 | Legs Feed The Wolf: Running +2" (8" total), Reduced Endurance (1/2 END; +1/4) (8 Active Points) |
4 | Instincts: Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests) 11- |
5 | Instincts: PS: Hunter (INT-based) + 2 |
5 | Lupine Communication: Beast Speech (15 Active Points); Wolves Only (-2) |