Hero Designer: Template (hdt); Package (hpk)
Lupins are furred humanoids with doglike heads descended from a nomadic culture. Lacking a strong culture of their own, they tend to emulate or even integrate directly into the culture of a more established people nearby to them.
NOTE: Lupin are from the Red Steel setting originally. They don't exist in most campaign settings; check with your GM to see if they (or something like them) are available in your campaign setting.
Cost Ability
2 Strong: +2 STR
4 Durable: +2 CON
5 Night Eyes: Nightvision
20 Scent: Discriminatory and Tracking with Smell / Taste Group
5 Wolf-spoor: Lupine Detection (Wolves, Werewolves, Lupin, etc) 11- (Smell/Taste Group)
6 Sharp Senses: +2 PER All Senses
47 Sharp Senses: Spatial Awareness (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into Ethereal dimension, Range
  (Covers Detect Invisible, Detect Ethereal, Blindfighting)
1 Long Lived: LS (Longevity: 200 Years)
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Lupin (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-4 Instinctual: -2 EGO
-1 Animalistic: -2 COM
-20 Sensitive: Vulnerability: 2 x Effect from Flash Attacks (Common)
-5 Allergic: Susceptibility: Wolfsbane 1d6 damage Instant (Uncommon)
-10 Allergic: Vulnerability: 2 x Effect Wolfsbane Based Poisons (Uncommon)


Total Cost of Package
8 Legs Feed The Wolf: Running +2" (8" total), Reduced Endurance (1/2 END; +1/4) (8 Active Points)
4 Instincts: Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests) 11-
5 Instincts: PS: Hunter (INT-based) + 2
5 Lupine Communication: Beast Speech (15 Active Points); Wolves Only (-2)