Half Ogres are often, but not always, rapeget from a Human woman and a Ogre raider.
Half Ogres typically favor one parentage over the other, but generally benefit from
the brutish strength and durability of their Ogrish heritage. Their life spans are
typically very long compared to those of normal humans.
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Half Ogres in many cultures suffer discrimination, but are somewhat accepted in
other cultures. Further, some Half Ogres are raised by one parent or the other,
and some rare few have experience in both environments. Due to their high degree
of variation from one another, each Half Ogre should be personalized as befits their
background outside of their Package Deal.
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GM Permission is typically required to play a Half Ogre.
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Cost
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Ability
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10
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Ogrish: +10 STR
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10
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Durable: +5 CON
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10
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Tough: +5 BODY
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5
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Intimidating: +5 PRE
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5
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Infravision: Infrared Perception
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6
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Thick Skinned: Damage Resistance up to 6 PD/6 ED
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6
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Heavy: Knockback Resistance -3
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2
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Ogrish Resilience: Lack of Weakness (-2), Normal Defense
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2
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Ogrish Resilience: Lack of Weakness (-2), Resistant Defense
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5
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Reach: Stretching 1"
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15
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Magic Resistance: Damage Reduction 25% Resistant; Only vs. Magic (-1)
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2
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Longevity: 300 years
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Value
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Disadvantages
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-20
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Normal Characteristic Maxima
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-20
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Distinctive Feature: Half-Ogre (Concealable w/ Magic, Noticed, Often Extreme Reaction)
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-5
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Physical Limitation: 400-600 lbs, 7 to 9ft tall
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-5
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Dim: -5 INT
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-3
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Ugly: -6 COM
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+15
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Total Cost of Package
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