Verbityk Elves
Verbityk Elves are very rare, appearing only in small pockets in the deep forests of the World of Greyhawk. Thought to be related to the Grugach and perhaps the Snow Elves, Verbityk Elves are more closely connected with their Faerie heritage than most of their cousin Races. They have a dire sensitivity to ferrous metal, which encourages them to avoid proximity to the races of Dwarves and Men, who favor Iron based equipment. Smaller than most other Races of Elves, Verbityk Elves are also superbly graceful and exquisitely beautiful as a rule. They are equally as likely to favor archery or Arcane Magic, with many of their number mastering both.
NOTE: This Package represents a "powered up", Celtic flavored Elf Race with a Vulnerability to Iron & Steel, but otherwise solidly superior to most other Race Packages.
GM's Permission is required to play a Verbityk Elf as they may not exist in the Campaign Setting.
Cost Ability
15 Graceful: +5 DEX
20 Fluid: +2 SPD
5 Quick-witted: +5 INT
5 Attractive: +10 COM
5 Alluring: +5 PRE
6 Archer's Strength: +12 STR; Only to Draw Bows (-1)
8 Light of Foot: +4" Running
12 Elven Senses: +4 PER All Senses
5 Elven Eyes: Nightvision
10 Elven Mind: +20 Mental Defense vs. Sleep & "Charm" Effects Only (-2)
3 Elven Archery: +1 OCV w/ all Bows
20 Elven Animal Ken: Animal Friendship (Animal Handler [All Categories], PRE +3)
25 Elven Awareness: Danger Sense (Area: Immediate Vicinity, Function as a Sense, Intuitional, Sensitivity: Out of Combat) 14-
17 Mage Sight: Detect Magic [No Sense Group], Discriminatory, Range, Sense
2 Elven Weapons Group: WF: Blades, Spears, Bows
7 Longevity: LS: 1600 Years; Immunity to Sleep
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Elf (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-20 Susceptibility: Iron & Steel (Very Common; Instant and then Per Minute, 1d6)
-15 Vulnerability: Iron & Steel (Very Common; x1.5 STUN)
-15 Vulnerability: Iron & Steel (Very Common; x1.5 BODY)
-4 Slight of Limb: -4 STR
-8 Frail: -4 CON
-8 Frail: -4 BODY

+70

Total Cost of Package

Race Package Deal
Elf Options
With the GM's permission you may upgrade any of the Package Deals listed above with options selected from the list below, where appropriate at Character Creation. You may not later add any of these abilities to the existing Package Deal, though you may buy them separately. The GM must approve all additional Disadvantages take for a given package; simply loading up on extra Racial Enmities and similar should only be allowed if valid for the character's background.
Cost Ability
3* Racial Enmity: +1 All Combat, vs. Orc-kin Only (-2)
3* Racial Enmity: +1 All Combat, vs. Drow and Drow Servants Only (-2)
3* Elven Archery: +1 OCV w/ all Bows
2* Elven Longsword Training: +1 OCV w/ Long Swords
5* Elven Cool: +10 PRE; Defensive Use Only
6 Elven Graces: 1 level of Combat Luck
20 Elven Animal Ken: Animal Friendship (Animal Handler [All Categories], PRE +3)
25 Elven Awareness: Danger Sense (Area: Immediate Vicinity, Function as a Sense, Intuitional, Sensitivity: Out of Combat) 14-
8 Elven Combat Archery: Combat Archery (+5 OCV with Bows, Only to Prevent Hitting Non-Enemies When Firing Into Melees (-2))
10 Elven Charm: Fascination (+25 PRE; Incantations Throughout (-1/2), only to make "Stop And Listen To Me" Presense Attacks)
6 Elven Stride: Trackless Stride (Gliding 9"; Ground Gliding (-1/4))
10 Elven Anti-Concealment: Detect Concealed Doors & Passages, Discriminatory, Sense
10 Elven Fighting: Two Weapon Fighting: HtH
2 Elven Weapons Group: WF: Blades, Spears, Bows
* May take Multiple Times
Value Disadvantages
-2 Frail: -2 STR
-4 Fragile: -2 CON
-10 Psychological Limitation: Racial Enmity: Orc-kin (Uncommon, Strong)
-10 Psychological Limitation: Racial Enmity: Drow and Drow Servants (Uncommon, Strong)
-10 Psychological Limitation: Arrogant & Haughty (Common, Moderate)
-10 Psychological Limitation: Ethnocentricity (Common, Moderate)