Drow Elves
Drow Elves are a branch of Elvenkind that lives underground. Drow Elves are dominated by a matriarchal society and typically worship the goddess known as Lolth, the Spider Queen. Drow are renowned for their cruelty and are widely perceived as an "evil" race.
GM Permission is typically required to play a Drow.
Cost Ability
3 Graceful: +1 DEX
9 Graceful: +1 SPD
1 Quick-witted: +1 INT
2 Attractive: +4 COM
3 Alert: Lightsleep
3 Elven Senses: +1 PER All Senses
5 Elven Eyes: Nightvision
10 Elven Mind: +30 Mental Defense vs. Sleep & "Charm" Effects Only (-2)
4 Longevity: LS: 1600 Years
1 Reputation: Dangerous And Evil Elves Of The Underdark (A medium-sized group) 11-, +1/+1d6
10 Spell Resistance: +3 DCV Only vs Magic (-1/2)
19 Hide in Shadows: Invisibility to Sight Group, Normal Hearing, Reduced Endurance 0 END (+1/2) (34 Active Points); In Poor Lighting Only (-1/2), Requires A Stealth Skill Roll vs. PER (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
18 Darkness 10' Radius: Darkness to Sight Group 3" radius, Personal Immunity (+1/4) (37 Active Points); 1 Continuing Charges lasting 1 Minute each (-1)
5 Faerie Fire: Sight Group Images, Usable As Attack (+1) (20 Active Points); Only To Create Light (-1), Rings Target in Glowing Light (-1), 1 Continuing Charges lasting 1 Minute each (-1)
5 Dancing Lights: Sight Group Images, Usable As Attack (+1) (20 Active Points); Only To Create Light (-1), Makes small floating globes of light Only (-1), 1 Continuing Charges lasting 1 Minute each (-1)
Value Disadvantages
-20 Normal Characteristic Maxima
-15 Distinctive Feature: Drow (Concealable w/ Magic, Extreme Reaction, Not Distinctive in Some Cultures)
-15 Reputation: Cruel Slavers, Evil Humanoids 11-, Extreme
-15 Physical Limitation: Light Sensitive (-3 to all rolls in Intense Light)
-1 Slight of Limb: -1 STR
-2 Frail: -1 CON
-2 Frail: -1 BODY


Total Cost of Package

Race Package Deal
Elf Options
With the GM's permission you may upgrade any of the Package Deals listed above with options selected from the list below, where appropriate at Character Creation. You may not later add any of these abilities to the existing Package Deal, though you may buy them separately. The GM must approve all additional Disadvantages take for a given package; simply loading up on extra Racial Enmities and similar should only be allowed if valid for the character's background.
Cost Ability
3* Racial Enmity: +1 All Combat, vs. Orc-kin Only (-2)
3* Racial Enmity: +1 All Combat, vs. Drow and Drow Servants Only (-2)
3* Elven Archery: +1 OCV w/ all Bows
2* Elven Longsword Training: +1 OCV w/ Long Swords
5* Elven Cool: +10 PRE; Defensive Use Only
6 Elven Graces: 1 level of Combat Luck
20 Elven Animal Ken: Animal Friendship (Animal Handler [All Categories], PRE +3)
25 Elven Awareness: Danger Sense (Area: Immediate Vicinity, Function as a Sense, Intuitional, Sensitivity: Out of Combat) 14-
8 Elven Combat Archery: Combat Archery (+5 OCV with Bows, Only to Prevent Hitting Non-Enemies When Firing Into Melees (-2))
10 Elven Charm: Fascination (+25 PRE; Incantations Throughout (-1/2), only to make "Stop And Listen To Me" Presense Attacks)
6 Elven Stride: Trackless Stride (Gliding 9"; Ground Gliding (-1/4))
10 Elven Anti-Concealment: Detect Concealed Doors & Passages, Discriminatory, Sense
10 Elven Fighting: Two Weapon Fighting: HtH
2 Elven Weapons Group: WF: Blades, Spears, Bows
* May take Multiple Times
Value Disadvantages
-2 Frail: -2 STR
-4 Fragile: -2 CON
-10 Psychological Limitation: Racial Enmity: Orc-kin (Uncommon, Strong)
-10 Psychological Limitation: Racial Enmity: Drow and Drow Servants (Uncommon, Strong)
-10 Psychological Limitation: Arrogant & Haughty (Common, Moderate)
-10 Psychological Limitation: Ethnocentricity (Common, Moderate)