Steal Health
Some Thanomancers are able to absorb the life forces of others and use it to enhance their own life force.
Cost Ability
20 Steal Health: Transfer 2d6 (BODY to BODY), Delayed Return Rate (points return at the rate of 1 per Minute; +1/2) (45 Active Points); Extra Time (Full Phase, -1/2), Required Hands Two-Handed (-1/2), Must Make Contact With Bare Skin (-1/4); 4 END
Value Disadvantages
0 None

+20

Total Cost of Package