Fuel Magic | |
Some Thanomancers are able to absorb the life forces of others and use it to temporarily enhance their Magic. | |
NOTE: Excess points Transfered into Control Cost do nothing. | |
Cost | Ability |
20 | Fuel Magic: Transfer 2d6 (standard effect: 6 points) (BODY to Thanomancy VPP & Control Cost), Variable Effect (To) to VPP and Control Cost simultaneously (+1/2) (45 Active Points); Extra Time (Full Phase, -1/2), Required Hands Two-Handed (-1/2), Must Make Contact With Bare Skin (-1/4); 4 END |
Value | Disadvantages |
0 | None |
+20 |
Total Cost of Package |