Fuel Magic
Some Thanomancers are able to absorb the life forces of others and use it to temporarily enhance their Magic.
NOTE: Excess points Transfered into Control Cost do nothing.
Cost Ability
20 Fuel Magic: Transfer 2d6 (standard effect: 6 points) (BODY to Thanomancy VPP & Control Cost), Variable Effect (To) to VPP and Control Cost simultaneously (+1/2) (45 Active Points); Extra Time (Full Phase, -1/2), Required Hands Two-Handed (-1/2), Must Make Contact With Bare Skin (-1/4); 4 END
Value Disadvantages
0 None

+20

Total Cost of Package