Spellweaver Apprentice | |
The Spellweaving Magic System is detailed here. | |
Spellweaver Apprentices have learned the rudiments of their art, but have much yet to discover. Useful for mixed-profession characters. | |
Cost | Ability |
15 | Spellweaver Spell Skills |
3 | KS: Scribe Codex |
3 | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
5 | Magesight (FH pg 106) |
Value | Disadvantages |
0 | None |
+26 |
Total Cost of Package |
Cost | Options |
10 | Adaptible: +1 Overall Skill Level |
10 | Strong Willed: +5 EGO |
7 | Stamina: +14 END |
var | More Spell Skills |
3* | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
5 | Bright: +5 INT |
5 | +1 with All Int Based Rolls |
2 | WF: Spellweaver Group (Blades, Staff, Thrown Daggers) |
-15 | Psychological Limitation: Self Centered (Common, Strong) |
-10 | Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
-5 | Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures) |