Runecrafter Apprentice | |
The Runecrafting Magic System is detailed here. | |
Rather than cast Spells or work some other form of Magic on the spur of the moment, Runecrafters instead inscribe special Runes upon objects or even living creatures that invest the inscribed object or person with Magical capabilities. Runecrafters particularly excel at the crafting of Magic Items, and are often well equipped individuals. They also excel at warding buildings and areas with protective Runes, making them excellent on the defense as well. | |
The Apprentice Package is useful for any half-trained Runecrafter concept, or even for a "multiclass" character that split their time between Runecrafting and some other pursuit. Also, a character built on the Apprentice Package can always improve their Magic capabilities as they progress, so its a good starting point for mixed background concepts. | |
Cost | Ability |
10 | Runes: 10 Rune Familiarities |
7 | Runic Lore: KS: Runecrafting (INT-based) + 2 |
2 | Media Skill: (Choose 1: PS: Calligraphy, PS: Carving, PS: Embroidery, PS: Engraving, PS: Sculpting, PS: Tattooing) |
1 | Literacy w/ Runic Language |
Value | Disadvantages |
0 | None |
+20 |
Total Cost of Package |
Cost | Options |
1 each | More Rune Familiarities |
var | More Permanent Runic Magic Items |
var | More Media Skills |
2 | WF: Runecrafter Group (Axe, Hammer, Pick) |
-15 | Psychological Limitation: Self Centered (Common, Strong) |
-10 | Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
-5 | Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures) |