Esowyc Apprentice | |
The Esowyc Magic System is detailed here. | |
NOTE: The Order of Esow (EE-sue) is a guild of spellcasters that teaches a variant of the Spellweaving Magic System. Individual members of the Order are called Esowyc (ee-SUE-eek) singularly and collectively. The term for Apprentices in the native tongue of the Order is Efrydydd (ev-RAY-deeth). | |
Esowyc are members of the Venerable Order of Esow, an indepent organization whose membership endeavor on their on the behalf of both themselves and their Order. | |
A powerful organization in their own lands, the Order has both political clout and all the authority great wealth often commands. Members of the Order are brought in as children, frequently from poor families or orphanages, and trained from young adulthood in the Mysteries of the Order. Eventually the young Initiates rise to the rank of Apprentice and take a tour of many different Esowyc Order Houses, before being elevated to the Rank of Journeyman. Apprentices wear a light blue robe, carry a black leather wrapped metal components pouch, and an unadorned black oak staff. | |
Esowyc Apprentices have learned the rudiments of their art, but have much yet to discover. This is not typically a good profession for an adventurer, unless something unusual is going on. This Package can also be used for characters that chose to flee or quit the Order. | |
Cost | Ability |
15 | Esowyc Spell Skills |
2 | Rank: Esowyc Apprentice |
9 | Membership has its priveleges: Contact (Contact has: very useful Skills or resources), Organization Contact (+2) (9 Active Points) 8- |
3 | KS: Material Components |
1 | FAM: KS: Guild Law |
1 | FAM: PS: Esowyc |
1 | WF: Staff |
1 | Literacy |
33 | Total Cost of Abilities |
Value | Disadvantages |
-10 | Social Limitation: Duty to Guild (Frequently, Impairing) |
+23 |
Total Cost of Package |
Cost | Options |
10 | Adaptible: +1 Overall Skill Level |
10 | Strong Willed: +5 EGO |
12 | Durable: +6 CON |
7 | Stamina: +14 END |
var | More Spell Skills |
3* | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
5 | Bright: +5 INT |
5 | +1 with All Int Based Rolls |
2 | WF: Esowyc Group (Blades, Staff, Thrown Daggers) |
-15 | Psychological Limitation: Self Centered (Common, Strong) |
-10 | Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
-5 | Social Limitation: Troubled Initiate (Had a difficult time learning the Mysteries of the Order as an Initiate; looked down upon) (Frequently; Minor; Not Limiting In Some Cultures) |