Derwydd Apprentice | |
The Derwydda Magic System is detailed here. | |
Derwydd Apprentices have learned the rudiments of their art, but have much yet to discover. Useful for mixed-profession characters. | |
Cost | Ability |
15 | Derwydd Spell Skills |
3 | KS: Nature Lore |
3 | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
4 | Nature Sense: Detect (Sight): Plants, Animals, Pure Water, (Class of Things Discriminatory) (10 Active Points); Extra Time (Full Turn, -1); Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
Value | Disadvantages |
0 | None |
+25 |
Total Cost of Package |
Cost | Options |
3 | PS: Create Standing Stone |
3 | Resistance to Fire & Electricity: Armor 0 PD/5 ED, Hardened (+1/4) (9 Active Points); Only vs Fire & Electricity (-1 1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
4 | Trackless Stride: Gliding: 6"; Ground Gliding (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
8 | Immunity to Poison: LS: Immunity to Poison; Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
3* | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
var | More Spell Skills |
10 | Strong Willed: +5 EGO |
7 | Stamina: +14 END |
5 | Bright: +5 INT |
5 | +1 with All INT Based Rolls |
10 | Adaptable: +1 Overall Skill Level |
2 | WF: Derwydd Group (Scicle, Staff, Sling, Dagger) |
-15 | Psychological Limitation: Maintain Natural Balance (Common, Strong) |
-15 | Psychological Limitation: Hatred vs Undead (Uncommon, Total) |
-5 | Social Limitation: At Odds With Organized Religion (Churches and Religions dedicated to Deities) (Frequently; Minor; Not Limiting In Some Cultures) |