Derwydd Apprentice
The Derwydda Magic System is detailed here.
Derwydd Apprentices have learned the rudiments of their art, but have much yet to discover. Useful for mixed-profession characters.
Cost Ability
15 Derwydd Spell Skills
3 KS: Nature Lore
3 +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
4 Nature Sense: Detect (Sight): Plants, Animals, Pure Water, (Class of Things  Discriminatory) (10 Active Points); Extra Time (Full Turn, -1); Only Usable While In Good Standing With Faith (can't be removed; -1/4)
Value Disadvantages
0 None

+25

Total Cost of Package
Cost Options
3 PS: Create Standing Stone
3 Resistance to Fire & Electricity: Armor 0 PD/5 ED, Hardened (+1/4) (9 Active Points); Only vs Fire & Electricity (-1 1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
4 Trackless Stride: Gliding: 6"; Ground Gliding (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
8 Immunity to Poison: LS: Immunity to Poison; Only Usable While In Good Standing With Faith (can't be removed; -1/4)
3* +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
var More Spell Skills
10 Strong Willed: +5 EGO
7 Stamina: +14 END
5 Bright: +5 INT
5 +1 with All INT Based Rolls
10 Adaptable: +1 Overall Skill Level
2 WF: Derwydd Group (Scicle, Staff, Sling, Dagger)
-15 Psychological Limitation: Maintain Natural Balance  (Common, Strong)
-15 Psychological Limitation: Hatred vs Undead  (Uncommon, Total)
-5 Social Limitation: At Odds With Organized Religion (Churches and Religions dedicated to Deities) (Frequently; Minor; Not Limiting In Some Cultures)