Novice Volomancer | |
Volomancers use the Volomancy variant of Adeptology. | |
Novice Volomancers have not yet come into their power, but have vast potential waiting to be tapped. | |
Novice Volomancers are able to will Magic into effect based on inborn access to various categories of Powers. Each Novice Volomancer has a different selection of Adept Talents; few have all of them. The Power Categories are Adjustment, Attack, Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, and Size. | |
If a Novice Volomancers wants to be able to use the full Active Points of their Volomancy VPP for Spells based on Powers belonging to a Category then they must take a 2 point Talent for that Category at character creation. If they take a 1 point Talent with a Category then they can use up to half of their VPP for Spells based on Powers of that Category. If they do not take a Talent for a Category, then they cannot uses Spells based on a Power in that Category at all. | |
Cost | Ability |
16 | Volomancy VPP (10 Pool, Arcane) |
3 | Mana Pool: Endurance Reserve (20 END, 1 REC) |
2 | Magic Adept (Adjustment, Attack, Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, or Size) |
1 | Magic Adept (Adjustment, Attack, Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, or Size) |
1 | Magic Adept (Adjustment, Attack, Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, or Size) |
Value | Disadvantages |
0 | None |
+23 |
Total Cost of Package |
Cost | Options |
var | Increase END and/or REC of Mana Pool |
16* | +10 Pool for VPP |
2* | Magic Adept (Adjustment, Attack, Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, or Size) |
1* | Magic Adept (Adjustment, Attack, Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, or Size) |
10 | Refusal: +10 Power Defense |
10 | Unshakeable Ego: +10 Mental Defense |
5 | Bright: +5 INT |
10 | Brilliant: +10 INT |
5 | Charismatic: +5 PRE |
10 | Magnetic: +10 PRE |
10 | Resolute: +5 EGO |
20 | Willfull: +10 EGO |
10 | Durable: +5 CON |
10 | Adaptable: +1 Overall Skill Level |
5 | Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor |
1 | Literacy |
2 | WF: Volomancer Group (Staff, Hand Crossbow, Dagger) |
-15 | Psychological Limitation: Arrogant (Common, Strong) |
-15 | Psychological Limitation: Egomaniacal (Common, Strong) |
-15 | Psychological Limitation: Self Centered (Common, Strong) |
-10 | Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |