An Artificer concentrates on making Magic
Items at the expense of their general spellcasting capabilities. However, an
Artificer can't completely neglect their spellcasting; they need to gain
greater knowledge to broaden the array of effects they can enchant into
items. |
Artificers are not necessarily suited to
typical adventuring, but can still be very interesting characters, and
really excel in some types of campaign. |
Cost |
Ability |
55 |
Bookworm or
Graduate
Package |
4 |
Scroll-Scribing Package
(recoup 1 pt for Scholar) |
4 |
Wand Crafting
Package (recoup 1 pt for Scholar) |
4 |
Artificer Package (recoup 1 pt for
Scholar) |
4 |
Alchemist Package (recoup 1 pt for
Scholar) |
4 |
Sharp: +4 INT |
5 |
Magic Items: Wealth 15, Only to Determine
Starting Ephemeral Magic Items (-2) |
25 |
Magic Items: 25 Real Cost worth of Permanent
Magic Items |
105 |
Total Cost of Abilities |
Value |
Disadvantages |
0 |
None |
+105 |
Total Cost of Package |
The Wizardry Magic System is
detailed
here. |
Bookworms
take to the scholarly aspect of Magic more so than the means-to-power aspect.
They tend to get distracted by the initial rush of cantrips they are taught, and often have a shockingly broad array of minor Spells at their
disposal. Lacking the ambition of more aggressive Wizards they are just as
happy studying another new cantrip as another Wizard would be to to ascend
to a higher order of magnitude in their casting capacity. |
In addition to their scholastic
mastery of Wizardry, Bookworms tend to be multi-literate as well. In their
pursuit of obscure facts and details, some Bookworms come into contact with tomes
and other works written in a variety of languages. The Bookworm often dutifully
puzzles out languages as they come across them. Some other Bookworms are focused on an aspect of Magic
practiced by a particular Race or culture that annotated their Spells in a
specific language and will become masters of that language pursuant to their
studies. Still other
Bookworms are content to just be able to make out the gist of a lot of
diverse languages. |
As they
progress, Bookworms often continue the same pattern of quantity over
quality, having a capacity to cast a lot of Spells at each Spell Level, but
not able to cast as high a level of Spells as other Spellcasters that are
more focused in their pursuits. Bookworms also tend to pick up a number of
KS: Lore skills in their studies, and are often sought out by less scholarly
wizards for their specialized and deep knowledge of various subjects. In
middle and old age, many Bookworms become Sages, or find work as instructors
for Apprentices teaching the lower level Spells which they have mastered so
well, making their living by their knowledge rather than their Wizardly
Arts. |
Cost |
Ability |
17 |
Wizard
VPP (15 Pool) |
3 |
Scholar |
16 |
All Wizardly Spell Schools
(KS: Abjuration, KS: Conjuration, KS: Divination, KS: Enchantment,
KS: Evocation, KS: Illusion, KS: Necromancy, and KS: Transmutation) |
2 |
Esoterica: +2 with any one Wizard School
Skills or +1 with any two Wizard School Skills |
1 |
Literacy w/ Native Language |
3 |
Linguist |
8 |
Languages (8
points) |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*17 |
Higher Spell Level Pool:
+15 Pool |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
+1 with All Int
Based Rolls |
2 |
WF: Wizard Group (Dagger,
Darts, Staff) |
-15 |
Psychological Limitation:
Easily distracted by new facts/information (Common,
Strong) |
-15 |
Psychological Limitation:
Inability to see the bigger picture (Common,
Strong) |
-10 |
Rivalry with
other Wizards (More Powerful, Group, Professional, Unaware, Outdo) |
The Wizardry Magic System is detailed
here.
|
Graduate Wizards learned their profession in an institution dedictated to teaching
the Arcane Art in a standardized fashion. The trade off in individualized instruction
was theoretically compensated for by the rigorous course blocks and least common
denominator instruction techniques employed in a formalized class environment.
|
Graduates tend to have a very solid textbook grasp on the basics of Wizardly Magic
(or they dont graduate) but also tend towards the inflexible. They also usually
have a complete lack of exposure to other types of Magic and their mindset is typically
not capable of applying basic comprehension of theory to deviations from textbook
examples they may encounter in a real world environment.
|
NOTE: Not all students at a University of Magic are necessarily Graduates;
representatives of all five Basic Wizard Packages may be found on campus. For example,
a Journeyman may be a student that is favored by an eccentric professor and receives
more personalized instruction or "do their own thing"; a Gifted student
is the naturally talented type that ignores their instruction, taking only what
they want from it; a Bookworm student would be the geeky over-scholarly type that
misses the bigger picture in favor of the details; a Maven is the type of student
that is really good at certain aspects of the instruction but cannot seem to master
certain others. However, Graduates would likely be the norm at most such schools,
and the ones most likely to maintain their "alumni" status with the school.
|
NOTE: Similarly, the Graduate Package may be taken for a character that did
not attend a University of Magic, but wants to use the Spell School model instead
of Spellcraft; simply switch out the Membership Perk with a 1 point Basic 8- Contact
Perk for the character's mentor.
|
Cost
|
Ability
|
34
|
Wizard VPP (30 Pool)
|
3
|
Scholar
|
16
|
All Wizardly Spell Schools (KS: Abjuration, KS: Conjuration, KS: Divination, KS:
Enchantment, KS: Evocation, KS: Illusion, KS: Necromancy, and KS: Transmutation)
|
1
|
Literacy w/ Native Language
|
1
|
Membership: Graduate of a University of Magic
|
Value
|
Disadvantages
|
0
|
None
|
+55
|
Total Cost of Package
|
Cost
|
Options
|
*17
|
Higher Spell Level Pool: +15 Pool
|
5
|
Bright: +5 INT
|
10
|
Brilliant: +10 INT
|
5
|
+1 with All Int Based Rolls
|
2
|
WF: Wizard Group (Dagger, Darts, Staff)
|
-15
|
Psychological Limitation: Self Centered (Common, Strong)
|
-5
|
Social Limitation: Poor Student (Was a notoriously bad student, either thru thick
headedness or poor attendance, etc -- this colors peoples perception of character)
(Frequently; Minor; Not Limiting In Some Cultures)
|
-10
|
Rivalry with other Wizards (More Powerful, Group, Professional, Unaware, Outdo)
|