Accomplished Wizard
An Accomplished Wizard has focused all their efforts on gaining an advanced understanding of the Wizardly Arts, and is fast approaching Master status despite their relative inexperience in other areas. While their dedication has come with a cost, the Accomplished Wizard doesn't care. Power is what matters to them, all else is a distraction.
An Accomplished Wizard is fun to play because they start off stacked with impressive Spellcasting capacity, already able to cast 4th Level Spells right out of the box.
Cost Ability
55 Graduate Package
51 Adept Caster: +3 Spell Levels (+45 Pool in VPP)
10 +2 with All INT Based Skills
116 Total Cost of Abilities
Value Disadvantages
0 None

+116

Total Cost of Package

Basic Package Deals
Graduate
The Wizardry Magic System is detailed here.
Graduate Wizards learned their profession in an institution dedictated to teaching the Arcane Art in a standardized fashion. The trade off in individualized instruction was theoretically compensated for by the rigorous course blocks and least common denominator instruction techniques employed in a formalized class environment.
Graduates tend to have a very solid textbook grasp on the basics of Wizardly Magic (or they dont graduate) but also tend towards the inflexible. They also usually have a complete lack of exposure to other types of Magic and their mindset is typically not capable of applying basic comprehension of theory to deviations from textbook examples they may encounter in a real world environment.
NOTE: Not all students at a University of Magic are necessarily Graduates; representatives of all five Basic Wizard Packages may be found on campus. For example, a Journeyman may be a student that is favored by an eccentric professor and receives more personalized instruction or "do their own thing"; a Gifted student is the naturally talented type that ignores their instruction, taking only what they want from it; a Bookworm student would be the geeky over-scholarly type that misses the bigger picture in favor of the details; a Maven is the type of student that is really good at certain aspects of the instruction but cannot seem to master certain others. However, Graduates would likely be the norm at most such schools, and the ones most likely to maintain their "alumni" status with the school.
NOTE: Similarly, the Graduate Package may be taken for a character that did not attend a University of Magic, but wants to use the Spell School model instead of Spellcraft; simply switch out the Membership Perk with a 1 point Basic 8- Contact Perk for the character's mentor.
Cost Ability
34 Wizard VPP (30 Pool)
3 Scholar
16 All Wizardly Spell Schools (KS: Abjuration, KS: Conjuration, KS: Divination, KS: Enchantment, KS: Evocation, KS: Illusion, KS: Necromancy, and KS: Transmutation)
1 Literacy w/ Native Language
1 Membership: Graduate of a University of Magic
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*17 Higher Spell Level Pool: +15 Pool
5 Bright: +5 INT
10 Brilliant: +10 INT
5 +1 with All Int Based Rolls
2 WF: Wizard Group (Dagger, Darts, Staff)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Poor Student (Was a notoriously bad student, either thru thick headedness or poor attendance, etc -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Wizards (More Powerful, Group, Professional, Unaware, Outdo)